I heard some complain about wipers, which there always are, but sometimes there are MEDICS with these people and they were "healed".
The Americans were given most of the advantages for this game. There HQ was within earshot of the parking lot whereas the NVAs was a hike nearly across the entire field (Hence the mobile deployments via truck). The late start benefited the Americans as the first mission was shortened and the VC given less points accordingly. Now anybody complaining that you didn't know the missions, I know you were american, cause the VC were in place like clockwork. But what gets me is why you didn't just walk to the American HQ if your radios were out.
VC and Americans were allowed to respawn from the parking lot area. Some VC were walking inserted in others were taken on the truck (just like H.S. does). The americans were allowed to walk back to their base and insert from there (another advantage). The american who claimed the vc shouldn't be able to respawn from the lot while they owned the city.... I don't know what briefing he was listening too, cause I gave the american breifing and said nothing like that. In fact ... "the city" was the final objective, but by the time this objective came out all the 'teams' on the US side had given up.
Maybe if you had kept in touch with the General who was getting all the missions you would have know what was and what wasn't an objective and wouldn't have wasted your time attacking a city that the higher ups were abandoning.
All in all I heard tons of great comments from players at the event. The negative comments (other than arm band colors) were saved until they got home and went online. If your grievence had been aired at the event, it would have been handled promptly.
One last thing, I would like to remind people that your closed up car is NOT the best place to store paint. On hot summer days the temperatures and relative humidity in your car can cause serious deformations and issues with paint. I saw many players storing paint in the closed up cars. Its funny how the paint always works great during the chrono range and two hour wind up to the game, but the next day everyone blames the paint for there failures.
I hope to see you all at Battlefront soon again. Thanks for all the support guys, you made this event one to remember, and I can't wait to see all the photos.
The official game write up will be posted soon!
I know a lot of this is directed at me. So I will respond accordingly.
The actual ref to player ratio is important, yes. But when you have them bunching up and chatting with each other, like they were in the city, then it lowers their effectiveness. The have essentially become one ref, and a poor one at that because they are not focused on the game. Maybe you don't actually need more refs, but you need to tell them again, you are to be reffing, not chatting. Spread out and watch the field. Perhaps assign refs to patrol specific areas to keep them from bunching up. Assign more refs to key areas where a lot of fighting is known to take place. I heard one person say they saw plenty of refs far back in the woods. That's fine, but how much action took place back there? They could have been more effectively deployed closer to the main section of the field. Inform them enough of the objectives so they can gravitate towards them because logically, more action takes place at the objective locations. These are all constructive criticisms and suggestions.
The rules, as I understood them, stated that a medic had to come to the "wounded" player. All instances of wiping I saw involved either the player alone clearly wiping paint off or just outright playing on, or seeing a hit and running back to take cover then firing more. I did see some medics in use, so I know the difference. It's quite obvious that a medic is in play because of the armband and the fact that they move to the hit player, not the other way around.
I would agree, the lack of communication was a player/general issue. It was frustrating. But the day would have been at least enjoyable if not for the cheating and paint issues compiled on top of it. Without objectives, the day becomes a big "walk-on" day. That's alright, at least it's paintball. But even a walk-on day becomes unenjoyable when you have bad paint and cheaters. I've tried not to focus on the scenario. The scenario I think was good; from what bits I saw of it, it stayed decently true to history. What ruined the experience was the field issues. My entire point is that the ARC Troopers are not the cause of my bad experience. If they ran a scenario at another field, I would go. BFP caused my bad day because of the poor paint and dispersion of refs.
Can I have some further clarification on the VC spawning at the parking lot? It would seem logical to me that they wouldn't be allowed to spawn there unless they held the city. It became quite frustrating taking the city only to be "backdoored" by VC who were permitted to spawn behind enemy lines. Or was that to simulate some aspect of the Tet Offensive? Basically, can you outline briefly who was allowed to spawn at the parking lot and when?
As for why the negative comments came out only online... Ask the ref who was in the American HQ, I came in in the late morning complaining about some issues on the far left flank (woods area, I think near hamburger hill). We were getting SEVERELY overshot, getting hit with what I think was non-field paint (red shell red fill, at least the ref there told me that was not field paint, hard to tell with so many grades of paint), and some wiping. I wanted to voice me opinions to the field owner, but I was told he was on the field playing. It was hard to voice negativity the day of because there seemed to be no authority figure off or on the field. At the local field, before any scenario or walk-on day, the head ref always makes sure to introduce himself and make it known that if there are any concerns, he is the one to come to. Implementing a similar strategy, I feel, would go a long way towards improving the events throughout the day, not just after the fact.
I agree that the car is no the best place. It was my mistake for storing them there. BUT, even when I first opened my case, there was not 500 balls in each bag but rather 4-5 clumps of melted balls in each bag. Immediately after chronoing, I did some target shooting at the targets there. The man-shaped targets in the range are plywood. Taking aim for head shots, I was getting brand new balls, fresh out of the bags, bouncing off the targets. I was in Hue tower at the beginning, taking fire. Some of the balls hitting the plywood walls were not breaking, but bouncing. Many were only slightly cracking, not leaving enough paint for a quarter-sized hit. It was bad paint from the instant it was placed in my hands, not from being locked in a car all day. Maybe a new paint supplier is in order? Maybe some spot checking of paint before it is unloaded and placed in the temperature controlled room. Maybe some spot checks at the counter. All suggestions to keep this from happening again. That was the second time at BFP with atrocious paint.
I know these grievances don't really apply to the ARC Troopers or anyone involved with the scenario production, but rather the field. The reason I post them is so that perchance those that made this scenario can pass them to the field. They are in better contact with the owner as they put on a scenario at the field. Like I said before, I would come to another one of your scenarios if it was held at another location and time/money allowed. BFP had some issues in the paint and ref department and that ruined my day, not the scenario.
This post has been edited by Jackson: 31 August 2007 - 08:05 PM