Posted 10 March 2009 - 08:47 AM
Cost is $20 per person. We’ll be giving away scenario buttons to the first 40 people.
Two teams fight to have the ultimate hero/villain. One team has a hero, the other team has a villain. A third team will just harass everyone (known Guard or Bandits depending on your hero. Place your team request on our comments page for the Fable scenario and we’ll place people on teams based on a first comment first serve basis.
If we are able to have a vehicle kill shots will be considered and hit with a bazooka round or a any touch from an opposing player.
Hero team will base from the staging area. Villain team will base just past Bakaara Market. Guards/Bandits will base from above the Rock Garden.
Points will be awarded for each quest completed and for each prop returned to the teams staging area. Note players will be put into a prize drawing for top plays. Find a prop, clear out a key bunker, then you can get nominated for a 10 ten play. Prizes will be small (t-shirt, hat, pod).
Each team will be assign a player as a hero. The player can only die by a head or body shot, so lim (arms, leg) shots don’t count.
Dead players respawn every 15 minutes. First respawn is at the 10 minute mark of every mission. Each team will be assigned two medics. Pump players auto respawn with no waiting time.
Players cannot move opposing teams props, but they are encouraged to defend a prop in order to disrupt the oppossing team.
Find the knights armor (helmet, sword, & shield)
Pieces of armor will be hidden in different parts of the field (York Town, Death Star, satellite field).
My armor, my helmet, my sword, and my shield,
You’ve gathered for me, so I will yield.
500 points for each piece of armor
1,000 bonus for capturing all three within 45 minutes
Mission ends at one hour or once both teams have achieved all objectives.
Find 3 Silver Keys-One Hour
There are 5 silver keys/locks (each key will have a lock with it) hidden in the field. Find as many as possible to unlock your next mission. Keys will be given out by Guards/Bandits you defeat. A defeated player will yell out “KEY” and wait for the first player to take the key from him. The key must then be returned to players respawn point. If a hero/villain players is hit while carrying a key the key must be laid in where the player was hit in an open area. Keys must be carried in the open, in your hand, players cannot stuff a key down their pants or place it in their vest.
Each keys is worth 1,000 points. Games ends in one hour or when all keys have been captured.
Execute the Prisoner
In order to execute the prisoner you must escort him to the village and hold him in the York Town for 15 minutes.
1,000 Points for getting the prisoner to the York Town
3,000 Points for executing him
Fight the guards in local villages. Collect money from3 of 4 cities (Death Star, Village, Satellite field, Rock Garden). Smoke bomb should be lit every time a city is attacked. A small pack of toy coins should be placed in an obvious spot.
500 points for every city sacked!
1,000 point bonus if every city is sacked.
Same as above
45 minute time limit.
Rescue the Prisoner
First you must the key that unlocks him from his chains. Find the lock somewhere somewhere near the garden that grows rocks, then rescue the prisoner. Unlocking the prisoner from the ball and chain will take 2 minutes. The player with the key must touch the ball and chain with the lock from 2 minutes before the prisoner is unlocked. Once the prisoner is unlocked he is to be taken to the bandit hideout (Death Star).
500 points from finding the key
1,000 points for unlocking the prisoner
3,000 Points for getting the prisoner to the hideout (Death Star)
Both teams need to fight it out to kill jack and captures his sword. Sword cannot be moved from it’s place in the village. Sword will need to be defended from it’s spot until end of game. Winning team is determined by closest player to sword. Jack will be wearing a brown hooded robe and can only be killed by a bunker tag, barrel tap or headshot.
Game ends at 30 minutes