Special Ops Paintball: Scout - Special Ops Paintball

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Scout This would be a position to add... Rate Topic: -----

#31 User is offline   Marine Scout Sniper 

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Posted 22 August 2008 - 01:57 PM

I have one of these people typically back me up as a sniper. However I do prefer the term Scout/Sniper for a reason. It more adequately defines what I do.

I just call him my force multiplier/backup. He allows me to do my job more effectively and I'm glad to have the guy around. I generally have to help the guy get set up cuz typically they don't know much about concealment but it only takes a few minutes so it's not a big deal.

I snipe with and without a ghillie so it doesn't matter if the guy wears one or not I can still use the guy. We are a Scout/Recon team also I've had people say Forward Observation. Either way you slice it as a sniper that's still part of the job. Difference is he's just a dagger on Recon. We are a Scout/Recon team.

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#32 User is offline   Knight Hiro 

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Posted 02 September 2008 - 05:38 PM

great idea
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#33 User is offline   Fix 

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Posted 02 September 2008 - 09:32 PM

Wow you guys make a position that already exist confusing... How about this. Just adopt the military idea of the scout snipers.

Look at it this way. The Scout in a sniper team doesnt just point out targets for the sniper to shoot. normaly he carrys a light automatic weapon, and possibly a grenade launcher to give the sniper the back up it needs if the position is blown. And being we are talking about the average small paintball fields. Positions are blown very often, don't even try to lie about how godly you are at stealth when they have people placed from one boundry all the way to the other. They also do recon with the snipers, normaly they call in on radio the position of enemys or other targets. Being you want to keep the sniper as light and conceald as possible, you want them to carry as little ammo as possible, and as little gear... the scout makes up for this.

This is what I learnd at one game where it was about 40 vs 3 on a fort field.

Our side of large numbers aginst orders ran into a thick woods where the enemy had already positioned itself. About 3 of us remaind in our position in a fort field. Soon our guys were returning to exit the field rather quickly. Bein it was a 15 min reinsert, we knew we were in trouble. Soon we were being over ran from several sides. If it werent for our defensive position, we would have been slaughtered quickly. We wouldn't dare retreat. If we didn't hold this field, they would charge our side and take our CP before our guys could reinsert. I soon found that my simi auto paintball weapon wasent cutting there overwhelming numbers down quickly enough, they were charging and had plenty of bunkers to hide behind, so for every one player I shot out, 5 more would get by. Soon they were almost at our walls. I was almost aiming completely verticly when I shot at our foes... Needless to say our field was over ran and all 3 of us were slaughtered. Luckly we held on long enough that as soon as they flew passed our location and entered our side, our guys had reinserted and were able to push them back.

I then fully understood the real differnece between the paintball sniper and a real sniper... A real sniper can distant itself from the real action, and still effectively take out targets that could change the tide of the battle... Paintball snipers distances are relativly the same as a walk on with a beat up hand me down. Real Snipers can effecivly go behind enemy lines without being spotted due to better training and wider ranges. Paintball snipers often lack the training, and have a shorter range where they can move.

Real rifle bullets are of course comparebly accurate to a paintball, paintballs will fly anywhere a 1 MPH wind wishes to push it.

Real Snipers have scouts, Paintball snipers tend to be guys alone pretending to be something they aren't.

After this battle I then decided it would be wise to place a E trigger onto my paintball rifle. I still use simi auto the most, but when ever i'm over whelmed the e trigger comes in handy. I also decided that SKTs (Small Kill Teams) go hand in hand with Snipers... They can be your scout team for a sniper, the distraction you need to go behind enemy lines, and can distant the enemy away from you quickly no questions asked. But something was still missing, what about when I'm in deep caca, surrounded what then? I needed somebody with a little bit more power and ammo than me to help me along... WaLa A scout...


So point bein! don't change what a scout is... simply adopt the scout sniper team.
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#34 User is offline   SFREAK 

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Posted 13 September 2008 - 07:23 PM

the guy above me was dead on to as what i think a scout should be.
i also think scouts should have a bit of paint and have a good reliable marker so they can back up their snipers as needed
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#35 User is offline   EvilxTriumphs 

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Posted 02 October 2008 - 07:19 PM

In paintball generaly in scenarios snipers are the scouts. They arent just told to go kill someone like hitmen. They are used to go find enemy positions report them to the general and if told to engage and hold them up. A scout would get picked off quickly they would be dashing through the woods and then BAM they run straight out of a bush into a enemy squad because they were to busy running to hear them or spot the movement. A sniper would get the job done just slightly longer.
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#36 User is offline   zlayer 7 

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Posted 13 October 2008 - 06:07 AM

View PostFox13, on Oct 16 2006, 03:59 PM, said:

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Lunar Wolf: "your not stationary for more than you have to be"
The thing is, if you move around a lot, the purpose of a ghillie is defeated. A ghillie is meant for being completely still (because nobody is going to think you're just a walking bush). There are different types of good camies that are very mobile, if your captain assigns you to a specific attack squad (to monitor).


I also disagree with the ghillie idea. Its whole purpose is blown as soon as one begins to move in plain sight with it on. From personal experience, I can say that it is just as easy to be concealed in full woodland/digi cammies as it is in a hot, non-mobile ghillie suit. As for the scout idea, I want to give it a try. I would bring a Tiberius 8 or something(if i had the buck) and maybe the light, dagger-modded 98 that I have. I would think, as you all have said, that not too many shots would be needed(I would venture to say that if you are good at this position, you would not need to shoot at all).

Equipment: Light cammies, light vest(Recon 6), Light gun(pistol preferably) RADIO(duh) and some guts, since you will be among unbeatable odds if you are spotted.
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#37 User is offline   snipa12 

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Posted 19 January 2009 - 07:47 PM

View PostThe Last Man, on Oct 9 2006, 11:30 AM, said:

A scout would be someone with communatications to the team, binos, and something light like a Tippmann 98, modded to the mission, thats a good scout.

how would you use binos with a mask on it would get in the way
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#38 User is offline   HOTCH 

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Posted 07 March 2009 - 10:43 PM

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Recon is already established as one of the snipers jobs if I'm not mistaken.

One of their first jobs if not setting up and ambush is to scout out the other team.


exactly

This post has been edited by HOTCH: 07 March 2009 - 10:45 PM

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#39 User is offline   pewpewkyle 

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Posted 19 March 2010 - 06:11 PM

any roll can be a scout.. scouting is just a tactic comanders use, no use for a roll.
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