THE BATTLE FOR BAGHDAD
July 15, 2007
THE PEACEKEEPER SURGE IS UPON IRAQ. THERE IS ONLY ONE OPTION LEFT. PROTECT THE MOTHER LAND AND ALL OF HER GLORY.
8:00 AM Gates Open
9:00 AM Rules for the Day
9:30 AM Game Begins
NOON Morning Game Ends, Lunch
1:15 PM Afternoon Game Begins
3:45 PM Game Ends
4:00 PM Raffle
STARTING POINTS: BERM, THE WALL, OCTAGON
INSERTION POINT: THE WALL (TERRORISTS MAY NOT ENTER THE WALL)
OFFICERS: 3 COMMANDERS WILL BE USED TO COORDINATE MOVEMENT FROM THE STARTING POINTS
• Regain Control of the US Embassy
• Take Control of the Government Complex
• Eliminate the Political Presence
• Preserve Oil Refineries
• Liberate the Prisoners
• Find any “Weapons of Mass Destruction”
STARTING POINT: EVERY BUILDING
INSERTION POINT: MOBILE INSERTION
• Stop the Invasion of the Peacekeepers
• Defend the Government Complex
• Protect Your Political Leaders
• Destroy the Oil Refineries if Necessary
• Do Not Allow Your Prisoners to be Rescued
• Protect the Arms Building
TEAMS BEGIN THE GAME AT THEIR STARTING POINTS. THE TERRORIST FORCE WILL BE GIVEN THE GUN TRUCK, ROADSIDE BOMBS, DYNAMITE, AND SEVERAL WEAPONS OF MASS DESTRUCTION. THE GUN TRUCK WILL ACT AS A MOBILE INSERTION POINT FOR THE TERRORIST FORCES. THE INVADING PEACEKEEPERS WILL BE GIVEN FULL USE OF THE WALL FOR THEIR INSERTIONS AND TO COORDINATE ATTACK EFFORTS. THERE WILL BE FLAGS PLACED IN THE GOVERNMENT COMPLEX. PEACEKEEPERS MUST CONTROL ALL 5 FLAG STATIONS TO BE AWARDED CONTROL OF THE GOVERNMENT COMPLEX. WHEN THE PEACEKEEPERS MAINTAIN CONTROL OF THEIR EMBASSY (MESSHALL) FOR MORE THAN 5 MINUTES, IT WILL BECOME THEIR SECOND INSERTION POINT.
ALL PLAYERS ARE RESPONSIBLE TO KNOW THE SCENARIO. IF YOU WOULD LIKE A PERSONAL FIELD MAP, ASK FOR ONE AT THE REGISTRATION WINDOW. IGNORANCE IS NOT AN EXCUSE TO BREAK THE RULES!!!
The tank will be available to any player on the Terrorist team that wishes to use it. All players must supply their own paint while riding in the tank.
TO ELIMINATE THE TANK, A PLAYER MUST TOSS A GRENADE THROUGH THE GUN TURRET. ANY PLAYER WHO INTENTIONALLY COMES WITHIN
5 FEET OF THE TANK IS AUTOMATICALLY ELIMINATED. ANY PLAYER THAT JUMPS OR CLIMBS ONTO THE TANK WILL BE REMOVED FROM THE FIELD FOR THE DAY.
Ten Gun Giveaway
10. Tacamo AK-47
9. Tacamo AK-47
8. Tacamo AK-47
7. Tacamo AK-47
6. Tacamo AK-47
5. Smart Parts Ion
4. Smart Parts Ion
3. Smart Parts Ion
2. Smart Parts Ion
1. Invert Mini
Dozens of other prizes: including air systems, masks, clothing, and other miscellaneous prizes (hats, sweat bands, etc)
If you want information on hotels, restaurants, and campgrounds in the area, go here:
Information should be in the first post. Field paint only! 2000 ct. case costs $60. 1000 paintballs will cost you $45. Entry fee is $20.
Some rules of the field you guys should know:
*270 fps maximum
*.68 calibur only
*Semi-Auto is good, but will allow auto as long as it doesn't cause any problems
*Discounts and Coupons will not be accepted due to counterfeit
*No Paintzookas, LAWs or anyother rocket launcher paint gun.
*No smoke grenades I think as well...bring them if you want, but be sure to ask if you can use them. Due to the thick vegetation around the buildings and roads, definantly no 'Hot' smokes.
Blast Camp is located at 550 West 600 North; Hobart, Indiana. Here is information on location and directions:
If you have questions about the field itself, feel free to ask me.
Hope to see some of you guys there!
This post has been edited by ARKK ANGELZ EAGLE: 27 June 2007 - 04:53 PM