Special Ops Paintball: Combat Roles - Special Ops Paintball

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Combat Roles Pointman, Leader Rate Topic: -----

#16 User is offline   Warriortothecore882 

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Posted 14 June 2005 - 04:24 PM

ok. sounds better that way. It seemed weird to me that they would put their commandfer out front because they would be playing their normal position.


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#17 User is offline   Blacked-out 

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Posted 16 June 2005 - 07:32 PM

there is no way u can cut out a position to pointman if u are a hammer and want to be pointman have fun if u do good at it keep at it. im a dagger and im pointman for about 6 other daggers. all we do is a variety of ambushes assaults and drawing fire for the larger fire force. and to put a commander at point especially when the game is tense. thats all u need is ur commander going down in a failed draw fire attempt. the commander at helm is a good morale boost but nessicarly the smartest, if its sucessful great ur troops are in good spirit and can take on anything because they jsut got confidence. but a commander at helm who knows what hes doing is even better because he can lead through a hail of paint like nothing and loos not a single soldier, thats true skill as pointman and commander.
Mike R."The marker dont give ya the skill its how many welts ya got at the end of the day that shows your talent!"

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#18 User is offline   SANDMAN26 

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Posted 21 June 2005 - 08:48 AM

^^Thats why you have this thing called second in command
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#19 User is offline   nightstalker239 

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Post icon  Posted 06 July 2005 - 03:26 AM

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commander going down in a failed draw fire attempt on point

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Thats why you have this thing called second in command


Both good points, but I would have to say that SCO and pointman are conflicting roles, choose one not both.
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#20 User is offline   commando kyle 

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Posted 06 July 2005 - 08:38 AM

Im sorry, but I have never agreed with the SpecOps writers on this one, I believe a commander should lead from the front. I also believe your commander just needs to play smart. I always lead from the front or middle, Im never behind all of my men, and I like it that way. I keep my second and third in command behind me, so if I get taken out, they take over. But usually I stay in the game.

How is a team supposed to follow a commander if he is behind them?
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#21 User is offline   -JC-Jester 

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Posted 06 July 2005 - 09:15 AM

AMEN!!!
I totally agree with Kyle on this one. Telling someone to do something and leading by example are two totally different dimensons. I play up in front of my squad, and it is very effective!
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#22 User is offline   nightstalker239 

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Post icon  Posted 06 July 2005 - 03:36 PM

These are all opinionated posts, and that being the case the best way to use the pointman is however it is most effective for your team. If a commander wants to lead from the front and he's good at it, fine do what works(but be prepared to use that second in command) :P .
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#23 User is offline   2-D 

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Post icon  Posted 06 July 2005 - 06:32 PM

hello to all,

I tend to, when I play in the games.. I get chosen to be a commander.. The only reason why is I was prior Air Force Security Forces and taught how to do a lot of movements and tatics.. Its not as good as the army or marines, but Security Forces can hold stuff.. lol.. depending.. but I like to be a sniper.. cause I can stay away from the brunt of things.. Its interesting stuff I was reading and Devil worshipper.. (hope I spelt it right) was correct on the pointman's thought.. If you've got one its spooky at how good they truly are.. And half the time its those types that hardly learned, but have that experience from doing and not just from learnin..
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#24 User is offline   nightstalker239 

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Posted 07 July 2005 - 01:47 AM

Ok :huh:
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#25 User is offline   snake eyes 88 usmc 

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Posted 09 July 2005 - 07:48 AM

Everything I ever needed in life was issued to me by the Marine Corps, Everything I ever needed to know in life was instructed to by the Marine Corps. Here are some of the basic leadership principals of the Marine Corps it applies to many situations including the battlefield to buisness world. By following thease philosophies of Marine Corps leadership I have been able to be sucessfull in not the only Corps but the Civilain world as well.

The Leader is the Master Manipulater his job is essentially to get people to do things that they would normally not do otherwise. His job is to get others to forget about the inherient instincts of selfishness for the good of the whole. His job is to mould minds and attitudes. This is all done w/out anybody ever knowing that it's happening, a good leader will build a fluid moving coheasive team out of raw materials. The Raw materials will be hammered, forged, cast, and sculpted w/out realizing the change only untill one day they relize that everything fits right and they are a part of it somehow. He has a charisma that puts the minds of his men at ease and ln turn makes them suggestable to new concepts.

The 14 leadership traits are required intangible items that must be inside any and all who are capable of leading other men, they are easily remembered by the acronym- JJ DID TIE BUCKLE.
Judgement
Justice
Decisiveness
Integrity
Dependability
Tact
Initiative
Enthusiasm
Bearing
Unselfishness
Courage
Knowledge
Loyalty
Endurance



There are two leadership objectives:
The primary objective of leadership is mission accomplishment. This requires a goal-oriented approach. A leader must identify long-term goals for the team and the short-term steps the organization needs to take to achieve those goals.
The secondary objective of Leadership is troop welfare—which can also be described as team welfare or individual welfare. The leader must have empathy for the men he in charge of thier needs are his resposibilty and must have the ability to see through thier eyes and to make sure that the needs of those in the team are looked after ( note that this does not in many means pampering first the mission then the sleep ).

Leadership principles:
Develop a sense of responsibility among your Team- Understanding that the leader cannot can be everywhere all the time. The leader delegates responsibility among his entire team, an individual is now no longer left w/the burden of carrying the entire weight of the team and at the same time develops a trust and confidence amongst the team mambers. The leader must empower his men to make decisions and at the same time holds them accountable for the outcome of those decisions made.

Be technically and tactically proficient
All leaders are trained thoroughly in the mechanics of their job and have a deep understanding of the skills of their profession.

Make sound and timely decisions
Decisiveness and judgment must be one in the same.
The leader must be able to make quick and accurate decisions.

Keep Your men Informed
While it is true that time does not allow for an explanation of orders to tasks given at all instances, and is to be understood that subordinate given the order will carry it w/out an explanation this is not to say that your men should blindly follow you. When time is available, subordinates are told the “why” behind the orders. BY doing this the leader ensures that all his troops understand the goals of the team as well as how they fit into the overall scheme. Leaders talk to their troops often, even if it’s just to say that everything is going according to plan.

Seek responsibility and take responsibility for your actions
By taking on responsibility leaders show that they have confidence in their own abilities. When a leader make mistakes, they are bound my a moral sense to own up to it. Admitting to their mistakes shows integrity and maturity.

Ensure assigned tasks are understood, supervised and accomplished
The leader must be very specific about exactly what he needs done and who is responsible for its completion. Set deadlines, benchmarks and they follow up. Although you must be very specific about what needs done, the how of the task gets pushed as far down the chain of command as possible. This allows for a great deal of flexibility at the small unit level, as well as letting team memebers all the way down to the very bottom a chance at making a contributing decision that will help them grow and learn.

Train your men as a team
Unit co-heasion is a combinatio of trust, loyality, ability of team member to understand the function of each other. If a team has the best individuals in the world, it will be worthless if they don’t’ work together in a coordinated fashion. communication between all team members is essential. the leader must also spend time cross training so that each team member has an understanding of what members are responsible for and have enough compatence to fill the gap if another member is unable for any reason to accopmplish his duties.

Employ your team in accordance with its capabilities
The leader must be realistic about the personnel, time and resources he needs to accomplish the objectives of the team.

Set the example
This is the hallmark of the leadership principles.
If a leader is setting the example, he makes sound and timely decisions, and keeps his or her team informed, etc. To lead, one must stand as the shinning example of what is expected of the team, exemplifieng all standards that each team member desires to live up to.

One last thing to remeber is there is no such thing as natural leaders and followers. While it is true thst it is easier for some to assume the leadership role, a leader exists inside all men.
It is the job of the master manipulator to explore and harvest the potential of his men to become leaders themselves one day. Eventually one day you must step aside and relive your command to the man who will assume your duties, it is your obligation to those you lead to ensure you are putting the welfare and sucess of the team into the hands of someone who is most capable of fufiiling thease duties.

This post has been edited by snake eyes 88 usmc: 09 July 2005 - 07:51 AM

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#26 User is offline   Sascwatch 

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Posted 09 July 2005 - 09:34 AM

Wow that was a very moving and informative speech/reading.
As I sit here in my cubicle at work I can see how that applies to both combat and normal everyday situations.

To the point..... I really thing that the pointman/commander positions should be made relative to the team as needed.
Not all squads/teams are the same (of course) and therefore there is no clear way to make positions until you consider all factors of the team.
Of course there might be some guidelines or opinions on who to pick for whatever position but as experience with the team grows and advantages/disadvantages of the individual players are learned you can then make more educated placement of players.

I might just be saying things you already know but seems to me like most of yall believe a certain person/marker is for a certain positions.
What you have to realize is this is paintball and somethings just don't go ordinarily like you think they would, so someone that you think might be a bad pointman/commander could be the best.

I guess what I am saying is that experience/practice and know-how are essential to position finding..... at least in paintball.
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#27 User is offline   snake eyes 88 usmc 

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Posted 10 July 2005 - 09:22 PM

Sascwatch, on Jul 9 2005, 09:34 AM, said:


I might just be saying things you already know but seems to me like most of yall believe a certain person/marker is for a certain positions.
What you have to realize is this is paintball and somethings just don't go ordinarily like you think they would, so someone that you think might be a bad pointman/commander could be the best.


Actually I have been preaching for years that there is no set in stone tactics/plans. Person/position and gear. Everything has to fluid.
For instance it is wise to have a team Capt. Fro leadership, giudance and organization.

Although this is all back in garrison once in the battle field, The commander is the man w/the best tactical view[point and position at that time and situation. One person can not get in a perfect position survey the whole area see everything and call all the shots.
The one man commander is also bad juju becouse if he goes down you have nothing but a team of followers w/no one to move them.

This goes the same for me w/every position- we have no "Specialist"
At any given time any team member can be tasked w/ light rifelmen, Heavy gunner, greanadier or be handed command of a group of men to lead on a flanking or assault mission.
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#28 User is offline   flagman 

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Posted 11 July 2005 - 09:03 PM

I have absolutely NO military experience but when I'm of age I plan hittin' up Paris Island a nice 1 on 1 talk about the closest recruter and when I'm Comin' to spend the night. But I just recently started woodsball. I have a 1 and a half of tourneyball expeirience. I play Dagger cause' I'm short small fast and i shape(I' only 13). I sneak up on ambushes and scare the s*** out of them while the rest of my team opens fire. I only weigh 108 lbs., I'm 5'1''-2'', and I'm fast. Well no one at the field saw me as a Dagger. They let me play pointman once and they always force meto play Dagger now and I don't have to sit under a hot pile of logs watching our fort. We only play in 2-3 man squads though. But to be pointman you ave to be in that mental state, you've gotta be able to prone crawl through mug and cut throgh thorn vines w/out making a peep and giving out your position. You've gotta ambush the enemys ambush. When I say the right state of mind you've gotta be stupid and crazy and you've gotta have revenge pulsing w/ adrenaline instead of blood. I do all the crazy stuff all my friends are scared to do. and you CAN'T be afraid of getting shot. I don't agree w/ the Squad Comander being the pointman though. The Squad commander should be right behind the pointman. And the pointman should always be ready to take a hit for his buddie the Squad Commander. USMC all the way!!!
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#29 User is offline   ghostinthewood 

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Posted 11 July 2005 - 09:36 PM

Actually, the pointman *tries* to sneak up on the enemy, but if you dont know where they're at you wanna draw fire until your fireteam can set up a base of fire. Now with all that paint comin at you, your gonna keep your head down. THATS when you be the sneaky son ova gun ya're. Your trying to get up close and personal to the OpFor, now how you do that is between you and your fireteam leader. :( Tray and assemble a scout team to show him that flanking stealthily is just effectively. Though, if for some reason you need to rush instead of hurry, keep your CQB skills and agility keen so your prepared.

We right now have 3 fireteam's(workin to teach them one at a time. I teach one so they have everything they needa know memorized, then me and the Fireteam leader'll teach the other guys.) that'll have 2 flankers. Now if the tailgunner wants to flank he can, he'll already be in position to flank wide, if the commander wants to then thats a great way to lead by examble. THough if the enemy team is small then only send out one flanker but keepin the BoF moving outwards(more angles.). The team is already set with 2 guys who know how to flank and 2 who know how to give cover. The fireteams can run in a wedge formation, hide and leapfrog, a diomond formation, and even break off into 2 2man recon teams if need be. Team goes into a building as a fireteam, clears the nearest rooms as 2 2man squads, gets back together for hallways and big rooms.

Point: Learn to adpat for each situation, and try and be prepared for those you havent normally had to play against. But take it how you want, I'm only a year older than you and the only *military* experience i've had is goin to West Point for a basketball camp cuz.

Meh, Being afraid of getting shot and not wanting to get shot are differnt, dont get them confused.

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#30 User is offline   Sascwatch 

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Posted 12 July 2005 - 01:54 PM

I know snake eyes that comment was not for you.
I just noticed some of the other replies.

I agree with the youngin's on their last replies.
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