Let's see what most people think. Vote!
Posted 15 July 2008 - 08:21 AM
Ambush flankers, or whoever, can sprint for the 50 yard line after the break to recon the movements of the opfor, or the sneaky guys can flank hard left or right of your team's attack, giving acurate supporting fire from the flanks when the attack gets stuck.
But as I said before, there's no reason someone with a speedball jersey couldn't fill that role--it's all about adaptibility.
"Everyone instantly jumps the conclusion that the government is out to get us." -- SWAT SAINT
"Bad Duce, bad." -- Ace-014
"Good man, Duce, good man." -- Tryon
"Also accepting female snipers." -- Lt.Col.Vortex
Posted 02 November 2008 - 10:21 AM
T-Freak, from what I know you usually play speed-ball. There is no effective way to play that position on a speed-ball course. And most people you encounter are provably newbies wanting to learn the sniper position and don't know what there doing.
Pleas don't take offence to this post. I'm not trying to flame, just sharing my opinion. If anyone finds this offensive I'm sorry.
This post has been edited by The Elder: 03 November 2008 - 08:08 AM
Posted 11 November 2008 - 02:54 PM
This post has been edited by Long Wood: 11 November 2008 - 02:57 PM
Posted 21 November 2008 - 07:45 PM
Posted 30 January 2009 - 10:18 AM
Posted 01 February 2009 - 09:13 PM
Personally, I feel it's a situational choice as to what position to play.
My experience has been that in small games of woodsball that the ghost flanker is infinitely more valuable than the ambush sniper. Reason being is that for one; most of the other players will be actively looking for your ghillie which in turn makes it harder to hide as an "ambusher", second as it's be stated before that you may never even see the opforce during a gain playing ambush. Not to mention that you're an extra gun your team may need. Cause as GhostFlanker, even if you get spotted you're still a distraction for the enemy team. However, if you're playing straight defense then go for ambush all the way. They would have to come into your trap.
If you're playing scenarioball then I'd have to say ambush sniper all the way. Reason being is that paintballers tend to get tunnel vision when the paint starts flying and they forget about the guy they saw wearing the ghillie at the beginning of the day. An effective tactic for ambush sniper in a big scenario is to push up with your team to the line of scrimmage. Find a good hide in plain sight. Then, when (because it always does) the line of scrimmage gets pushed back let the opforce walk past you. Wait a few moments and then BAM start back dooring them. Not only will it cause them to get confused as to why their own teammates are shooting them in the back but it will punch a hole for your guys to retake ground before the enemies' reinforcements show up. An ambush sniper can hold an entire side of the field by himself, just don't expect to make it out of there not eliminated lol, I know. But the ghostflanker plays more like a sabre on the big field than a sniper (well, depending on the field I guess).
SO as far as the question I'd say first ambush, then ghost flanker, and last longbow. But only because my mind set for the paintball sniper seems to be geared more towards "big game hunting" as opposed to combat (the way a ghost flanker works).
Now don't get me wrong; i've seen plenty of longbow snipers but they were primarily commanders. I know it works cause I've seen it done effectively, but not the way people would have hoped. It's more of a commander subtype than a sniper. And everyone of them was using a T8 (and that was before they came out with the longbow setup for the pistol)
Let me know what you think
Posted 02 February 2009 - 07:40 PM
Posted 20 February 2009 - 04:09 PM
Posted 25 April 2010 - 12:12 PM
Up until now, I've always done a mix of ambushing and flanking. For example, I'll move up into a spot and when I find enemy players, I trench in and wait. If I'm really lucky, they come to me, and I score a couple of easy kills. If not, I follow them until they hit my team and I hit from behind, or from the side, depending on the angle I'm presented. Or on a flag based game, I trench in near the flag, because someone is going to be coming for it. If it's a center flag, it's trenching in near the flag and suppressing for my team, or waiting for the guy who is inevitably going to go for the flag to pop up, and I pick him off.
Maybe I'll be running with my team from the get go, and I hang back until they hit the enemy. Then it's crawling into position to score a kill or two.
It really all depends on the situation.
I voted ambush, but I do believe in doing a little of everything. I prefer ambushing, however.