Special Ops Paintball: Pump Players- A Danger?? - Special Ops Paintball

Jump to content


  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

Pump Players- A Danger?? No flaming please..... Rate Topic: -----

#16 User is offline   raptorbite 

  • Senior Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,576
  • Joined: 13-April 05
  • Gender:Male
  • Location:ohio
  • Brigade Name:raptorbite

Posted 03 March 2010 - 07:27 PM

I wouldnt consider them as a "danger" on the field,becuase i've played pump play for 3 years,and now i switch back and forth.I know where to look and I know how my fields are played in that style.

now if i had to choose between pump players and semis at my field,i would choose semi's,becuase the kids who play pump at my field arent veteran pump players,but rather kids cuaght up in the hype of pump,thinking it makes them godly,and the Semi players are my friends.My friends who i've played with,who know how to communicate and move according to how i do.Course I live in the middle of nowhere,so its not like theres to many people to play with or agianst :D
I miss the old days of sword beach and such
0

#17 User is offline   CapnStank 

  • Sophomore Member
  • PipPipPip
  • Group: Members
  • Posts: 606
  • Joined: 04-September 06
  • Gender:Male
  • Location:Regina Saskatchewan
  • Brigade Name:CapnStank

Posted 11 March 2010 - 12:43 PM

I find that when I play pump its almost like it immediately confuses my opponents (if they've never played with me). They get used to dodging balls, constantly having the clang and bang of shots flying past them and breaking on their bunker and then suddenly go up against a silent player.

I remember a fund-raising tournament I played in last year. In the final game we played against a group of players who were casuals at 'the other field' in my city (yeah, we only have 2 for about 50-100km in any direction). My team pushed hard off the break and probably took 60% of the field immediately. I managed to jump in a trench off the start and belly crawl my way up without being seen. I posted up on a guy that was fairly well covered. He gave me a barrel and a corner of his hopper to shoot at so I took a few shots to tie him down and held back until he got lazy. Meanwhile the game raged on behind and beside me. One of my team mates managed to tag the guy watching his flank so his immediate reaction was to peer up and over the bunker to see who got shot, where it came from, and where he needs to go to cover his back. He probably had enough time to blink before I put one right on his lens as he looked up.

The other team played a style more similar to speedball than woodsball and forgot that just because there's no shots blowing by you it doesn't mean someone isn't waiting for you.
"Watch out for the guy with the pump, they tend to hit their target."
My BST Feedback: +3/0
0

#18 User is offline   drek 

  • Forum Newbie
  • Pip
  • Group: Members
  • Posts: 40
  • Joined: 13-March 10

Posted 28 March 2010 - 08:51 PM

I hate when pump players get all defensive when it's suggested that they have limitations because they are capable of a lower rate of fire. Inevitably, depending on the forum, it'll either turn into a pump love-fest, where people talk about "that one guy they know" or their personal stories about how they "gogged a speedballer". But admit it, you're limited to a lower rate of fire, right? Personally it can be a drag sometimes if you're playing with a pumper who can't/won't effectively lay cover fire down for you. Sometimes there are no substitutes for volume of fire. A semi and up can do everything a pump can, but not vice versa.

That being said, there are days when there are a bunch of rentals, and they're so out of place in the woods that playing pump becomes a challenge for myself. It's like when I play against my little brother on Modern Warfare 2...I have to handicap myself.
0

#19 User is offline   Puzuma 

  • That is not dead which can eternal lie,
  • PipPipPipPipPipPipPip
  • Group: Administrators
  • Posts: 14,381
  • Joined: 22-September 06
  • Gender:Male
  • Location:London ON, Canada
  • Brigade Name:Puzuma

Posted 28 March 2010 - 09:03 PM

Pump play isn't to handicap yourself against newbs. It's a CHALLENGE to yourself. It forces you to think, to move, to be patient. More so when playing against semis and electros.

Pump players DON'T have any limitations, aside from waste large volumes of paint. But is that really a limitation? We're not limited by batteries, not limited by weight, not limited by remote lines.

Your understanding of pump play, drek, is flawed. Especially the way you've written in in your last post.
Posted Image
That is not dead which can eternal lie,And with strange aeons even death may die.
0

#20 User is offline   drek 

  • Forum Newbie
  • Pip
  • Group: Members
  • Posts: 40
  • Joined: 13-March 10

Posted 28 March 2010 - 09:48 PM

View PostPuzuma, on Mar 29 2010, 12:03 AM, said:

Pump play isn't to handicap yourself against newbs. It's a CHALLENGE to yourself. It forces you to think, to move, to be patient. More so when playing against semis and electros.

Pump players DON'T have any limitations, aside from waste large volumes of paint. But is that really a limitation? We're not limited by batteries, not limited by weight, not limited by remote lines.

Your understanding of pump play, drek, is flawed. Especially the way you've written in in your last post.


...YOU may not do it to handicap yourself against newbs. But speak for yourself. I don't think it's really in your power to say what the "purpose" of pump play is. This is the kind of chest-beating that I hate when you mix testosterone and competition. I challenge myself; limited paint, pump play, etc.

As for no limitations? You can't honestly say that a pump marker does not have limitations. You cannot. You cannot. Is a pump any more accurate than any other marker? No. So all you have is a lighter marker. But the fact is, there is a time and place for volume of fire. And the pump can't deliver in the same way that the barest semi-auto can, and anyone who says otherwise is in denial.
0

#21 User is offline   The Stuntman 

  • I feel like I'm taking Crazy Pills!
  • PipPipPipPipPipPip
  • Group: Administrators
  • Posts: 2,721
  • Joined: 06-September 05
  • Gender:Male
  • Location:Santa Cruz CA
  • Brigade Name:The Stuntman

Posted 28 March 2010 - 09:57 PM

Pumps absolutely have limitations...I love my Phantom like a second child, but no force on earth is going to let me shoot a 15bps string with it if I want it to.
0

#22 User is offline   Puzuma 

  • That is not dead which can eternal lie,
  • PipPipPipPipPipPipPip
  • Group: Administrators
  • Posts: 14,381
  • Joined: 22-September 06
  • Gender:Male
  • Location:London ON, Canada
  • Brigade Name:Puzuma

Posted 29 March 2010 - 07:03 AM

View Postdrek, on Mar 29 2010, 12:48 AM, said:

View PostPuzuma, on Mar 29 2010, 12:03 AM, said:

Pump play isn't to handicap yourself against newbs. It's a CHALLENGE to yourself. It forces you to think, to move, to be patient. More so when playing against semis and electros.

Pump players DON'T have any limitations, aside from waste large volumes of paint. But is that really a limitation? We're not limited by batteries, not limited by weight, not limited by remote lines.

Your understanding of pump play, drek, is flawed. Especially the way you've written in in your last post.


...YOU may not do it to handicap yourself against newbs. But speak for yourself. I don't think it's really in your power to say what the "purpose" of pump play is. This is the kind of chest-beating that I hate when you mix testosterone and competition. I challenge myself; limited paint, pump play, etc.

As for no limitations? You can't honestly say that a pump marker does not have limitations. You cannot. You cannot. Is a pump any more accurate than any other marker? No. So all you have is a lighter marker. But the fact is, there is a time and place for volume of fire. And the pump can't deliver in the same way that the barest semi-auto can, and anyone who says otherwise is in denial.

First: So what if I can't fire 10bps? I still do not see it as a limitation. Good strategy and quick thinking beats volume. How do I know? Have you every played against an SMG68 or a VM68, 5 v 5, pumps v Ions? Pumps don't always win but they've proven they can hold their own just as well.

Second: If all you are doing is playing pump against newbs, then why bother using it? Why don't you just carry less paint to begin with and control your fire? Why don't you play pump against more experienced players with semis? Because you don't know how or are you afraid to?

Third: While volume does have it's place it's not a necessity. 2 guys with pumps and good communication can take out just as many people as two guys with good communications and semis.

The only thing you claim pumps have a limit to is the ROF. I've already stated that pumps do have a small ROF. But that's not a limitation unless you make it one.

The only major limitation a pump maker has is the person using it. If you can't get into the proper mindset of playing pump that's the players limitation, not the markers.
Posted Image
That is not dead which can eternal lie,And with strange aeons even death may die.
0

#23 User is offline   drek 

  • Forum Newbie
  • Pip
  • Group: Members
  • Posts: 40
  • Joined: 13-March 10

Posted 29 March 2010 - 03:55 PM

View PostPuzuma, on Mar 29 2010, 10:03 AM, said:

First: So what if I can't fire 10bps? I still do not see it as a limitation. Good strategy and quick thinking beats volume. How do I know? Have you every played against an SMG68 or a VM68, 5 v 5, pumps v Ions? Pumps don't always win but they've proven they can hold their own just as well.

Second: If all you are doing is playing pump against newbs, then why bother using it? Why don't you just carry less paint to begin with and control your fire? Why don't you play pump against more experienced players with semis? Because you don't know how or are you afraid to?

Third: While volume does have it's place it's not a necessity. 2 guys with pumps and good communication can take out just as many people as two guys with good communications and semis.

The only thing you claim pumps have a limit to is the ROF. I've already stated that pumps do have a small ROF. But that's not a limitation unless you make it one.

The only major limitation a pump maker has is the person using it. If you can't get into the proper mindset of playing pump that's the players limitation, not the markers.


You're still tagging pump play as some kind of prestige activity. Why bother using it? Because it's something different. Let's get off the idea that you have to use a pump a certain way or you'll come and revoke my man card. It's f-ing ridiculous that you're trying to tell me how to play paintball.

When semi-auto rifles came out, and soldiers started using them, sure, there were still soldiers that used bolt-action rifles. But were any of them in denial as to whether or not their bolt-action had limitations? I doubt it. They could not honestly say that they were of the same use to their squad with a bolt-action as compared to a semi-auto. Could a squad of soldiers with bolt-action rifles hold their own? Sure, why not. But all things being equal, they're at a disadvantage.
0

#24 User is offline   stinkfingr 

  • Sophomore Member
  • PipPipPip
  • Group: Members
  • Posts: 683
  • Joined: 10-June 08
  • Gender:Not Telling

Posted 29 March 2010 - 04:16 PM

i think you are reading too much into all this .... pump players take a great deal of pride in the fact that they are challenged in ways that semi auto players are not, and yes, on the forum it is something that sets some of us apart ... but only in style of play .. thats about it... and the fact that all pumpers are butt ugly ... hahaha

your man card comment made me lol ... im afraid the only person that can take that away is you, dude
0

#25 User is offline   Paintsoldier 

  • Senior Member
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,243
  • Joined: 12-January 07
  • Gender:Male
  • Location:Butler County, Oh

Posted 29 March 2010 - 06:08 PM

I'm going to have to agree with Drek on this one. All things being equal, a pump player is at a disadvantage against an equally good semi player. It's just basic logic for me. If Player A and Player B are equal in all skill sets (snap shooting, communication, moving, et cetera), but Player A has a pump and Player B has a semi, Player B has a clear advantage as far as fire power goes.
a.k.a. old_school_player (techpb), paintsoldier (MCB), paintsoldier8 (PbN)
0

#26 User is offline   skieaskhell 

  • Forum Newbie
  • Pip
  • Group: Members
  • Posts: 23
  • Joined: 17-March 10

Posted 30 March 2010 - 06:00 PM

View PostPaintsoldier, on Mar 29 2010, 07:08 PM, said:

I'm going to have to agree with Drek on this one. All things being equal, a pump player is at a disadvantage against an equally good semi player. It's just basic logic for me. If Player A and Player B are equal in all skill sets (snap shooting, communication, moving, et cetera), but Player A has a pump and Player B has a semi, Player B has a clear advantage as far as fire power goes.



I have just picked up the longbow kit for my T9 and took it out to an outlaw field here this past weekend.

I also brought out by X7 Phenom, just for kicks.

I will say that I had more fun with my T9 than I did with my X7. I liked the challenge of carrying far less paint (I only had 2 longbow mags, and 3 T9 mags) and having to move quieter and make my shots count more.

I was up against a guy with a full-auto electro, and I was able to keep him occupied for about 5 minutes while my teammates moved around for the elimination. Now, the limitation I had was that I had 3 rounds left in my longbow mag, and no gas to shoot it. That is a tweaking/tuning issue that I have to do, but this was my first time out with a larger-volume capacity single-shot marker.

I also played with my X7, and was eliminated much faster because I was bolder in my position, thinking that I could lay down more paint and keep heads down. Meanwhile, I ended up getting eliminated by a pump player that round.

I have not played pump, but I took the same amount of care that I would have if I did. I enjoyed the challenge playing against both pump and electro players, and I say that playing pump/mag makes you more aware of your surroundings, and an in-general lighter player, able to make moves faster and quieter than if you were running around with 6 pods, a remote, and a vest.
0

#27 User is offline   Becc 

  • Target
  • PipPipPipPipPip
  • Group: Members
  • Posts: 1,659
  • Joined: 22-January 07
  • Gender:Female
  • Location:Temple, NH
  • Brigade Name:Beccolter

Posted 31 March 2010 - 06:12 PM

what happened to when people LIKED that pumps had their limits. isnt that the whole point, that its more of a challenge? no, of course you cant hose people like you could with a semi. of course youre going to be somewhat less useful to your team if its MORE of a challenge. That means harder to acheive the same affect. But isnt that a good thing? Isnt it what you wanted, to be like that shot took me way more work than it would have with a semi? Doesnt that make you that much more effective?

Sure, pump does have some plusses- like being lighter and 'tighter'. It makes you into a better player (when you play against other semi players with a pump, that is). Its like training with weights on your bat. When you switch back to semi, you pwn faces even more.
0

#28 User is offline   PistolWhipped 

  • Headshot Specialist
  • PipPip
  • Group: Members
  • Posts: 206
  • Joined: 09-January 07
  • Gender:Male

Posted 31 March 2010 - 07:01 PM

Becc nailed it. The whole point of pump is to be more challenged. That's the whole reason we play that way. Yeah, we could probably be "more effective" with an e-gun. But some of us just don't like to play that way. When you have 15+ bps, every problem looks like it needs more paint. I didn't like playing like that. If you've got a few tubes, 2 or 3 12ies, and a marker that weighs less than the HPA tank on most guns, you're more free to move and get angles. Angles win games, not ropes of paint.

Plus it's just too fun to paint someone's face who spent more on the paint they are carrying than you did on your whole setup. God I want to get back out one of these days.

This post has been edited by PistolWhipped: 31 March 2010 - 07:02 PM

“You deserve nothing. Remember that.”
Posted Image
My Feedback. +3/-0
0

#29 User is offline   Gauss 

  • God. Guns. Guts.
  • PipPipPip
  • Group: Members
  • Posts: 341
  • Joined: 29-November 09
  • Gender:Male
  • Location:New Ulm Minnesota

Posted 31 March 2010 - 07:06 PM

Pump play is more like a learning experience.

And to kick butt while youre at it :sick:
OFFICIAL BROADSWORD RECOGNITION NUMBER: 112
OFFICIAL SABRE RECOGNITION NUMBER: 530
God. Guns. Guts.
0

#30 User is offline   Legato 

  • AKA reapermen - AKA Legaqua - Resident Brass Whore
  • PipPipPipPipPipPipPip
  • Group: Retired/Inactive Moderator
  • Posts: 8,771
  • Joined: 02-February 05
  • Gender:Male
  • Location:Milford, Massachusetts

Posted 01 April 2010 - 12:04 AM

I like how Incynr8 stated it... "SC rocks when everyone is doing it, otherwise its a personal badass challange."

That's how i view it...a badass challenge to myself..to try to persevere against really bad odds...i mean i suck enough at semi, like suck, trip and fall a lot, stumble, miss easy shots...with a SC pump it is downright difficult to do much. But i love it far more then i ever did playing semi. It's just so much more fun and rewarding. Playing semi i could get multiple eliminations a day. Playing SC pump some days i am lucky to even get one or two eliminations...but those one or two make my year, just feels amazing...soi much better then getting a ton of people with a semi in one game. The challenge makes it all worht it..yeah i have days where i play amazing, but most i am lucky just to squeek by...and i love that

"I think wearing camo is dishonorable. No honorable player would pretend to be a tree or bush."Posted Image My Gallery - Ninja/Pirate Alliance - Marker Animations Posted ImageSpec Ops Posted Image Pump CrewSig Rules - Gen Rules & Regs - Avatar Rules - Warn Level/Reduction - Forum FAQs - Ultimate Pump Sticky - PDT
0

Share this topic:


  • (4 Pages)
  • +
  • 1
  • 2
  • 3
  • 4
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users