Shwartznwalder, on May 18 2006, 10:37 AM, said:
I think it would be cool to have engineers, but it would be kind of hard (if the field owner will even let you) to build a trench during a game...
Jarhead2531, on May 17 2006, 07:09 PM, said:
I like medic, obviously it wouldn't be a combat position, but if they have a RazorBack position, why not a medic.
I have a question. How would you have a medic? If you get hit your out. Are you suggesting that a medic can wipe it off or something? Or am I missing something?
Although it would be fun to set up a little scenario game at our field with a medic on each team...
As far as the scenarios that I play in, a medic can wipe a player that is hit. As long as that player stays in the same spot they got hit, and they didn't get hit in the head. A head shot is an automatic "death" in which a medic cannot treat. You go straight to the dead box, or reinsertion point. As far as the medic getting hit, yes, they can get hit. And if they do get hit, nobody is around to heal them (unless there's multiple medics. A certain time period has to pass, before the medic can be reinserted (if at all). Adds a little more realism to the scenario games, considering in the military, there are medics as well. And scenario play is modeled after the military (somewhat).
Hope that clears it up a bit.
Yeah, I almost forgot, I vote for a Medic to be a new position, Scout/Recon/Spie (all can be somewhat classified as the same type of position), and Tank Crew (if you're in the tank, no matter what you're doing, you're apart of the crew). Tank hunter is also around there, though any exsisting position, or person can take out a tank (in some scenarios).
This post has been edited by Drachen: 18 May 2006 - 01:03 PM
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