Wow, I just realized how horrible my last post was (sorry guys my home PC space bar blows)
Anyway so I got back to thinking about CQC/CD position. I've come to the realization that it doesn't have to be gun specific.
Just because its easier, ill list out which qualities of each current specops position the CQC/CD has....
Light rifleman-CQC/CD has got to be moving fast, being the CQC means "close quarters combat" he's either got to be the pointman, or the guy behind the pointman. (Bad example: on spec ops tactics guide http://www.specialop...ctics/index.asp
when they talk about wedge formation, and when the pointman draws fire, the other guys go around the enemy and take 'em out, that would probable be a CQC/CD, but going for the barrel tap
) The pointman draws fire, but CQC doesn’t want that, he needs to get around and take out the shooter(s) or keep going to the OPFORs base, he does this fast. He needs to bunker, and get uncomfortable close and intimate with the OPFOR, and keep it that way until their gone.
Medium rifleman-Sorta does the "pointman dance" (reference to spec ops tactics guide), but its alot faster, and should hardly ever present himself as a target, even a poor one, so lets say he's behind a small wall, bunker, or tree, popping out from the side of the barrier he sweeps with his eyes, "slicing the pie" really tight coming out JUST enough to see a.) where he's going and b.) the area surrounding his optimal route. While moving from point to point, he checks his angles constantly, looking to both sides, and behind him (everyone should do that though), while still moving forward. If he becomes under fire and he already too far out, he lays down suppressive till he gets to his cover quickly.
Also, like a SABRE he should be able to do mostly any other position too
Heavy rifleman- Suppressive fire to the max, if there's not alot of cover, and CQC/CD needs to close distance, but doesn't have the time/doesn't want to flank. Using suppressive fire to keep the targets head down till the CQC (or any of his team mates) gets to a better position (one man leap frog). Also might employ a grenade or two, while yes grenades don't have a "cook" time in paintball. if your the enemy and your just out of range of a grenade but you see one go off where you were thinking about moving to get a better position, you might hold your position for just a little longer, just long enough for CQC to close the distance.
Heavy Gunner-not really any similarities unless you were awesome and carried a paint grenade launcher just for the extra firepower....
Sniper-no... not really but ghost flanker...sorta, like how a ghost flanker is ahead of his buddies, the CQC keeps pressing for the flag base, bunker, pillbox etc. so on his way he may have a better angle than his buddies on a target, and he'll take him, but that's not what he’s really there to do.
CO- nah not really, id say that he's pretty vital to the CO because, like when the tactics guide talks about reactive strategy, and sending out spotters, scouts whatever, CQC would kinda act like that, but never engage a force that big unless he was CQCing, but while he's moving up the field at an accelerated rate, he could spot what the enemy was doing, then radio back while he's moving, and reformulate his personal plan of attack while reporting.
Just a quick example of how a CQC should work, lets say he's awesome and has a under barrel paint grenade launcher, and the field he's playing on allows sabot rounds for the launcher, when he come across a pillbox or crack house or base etc. he would shoot the sabot into the pillbox (but not at a person since they are indirect fire weapons, the sabot would clear out the immediate area around the entrance, the CQC would be coming up right behind the sabot after it goes off. Catching the enemy off guard because the ones that didn’t get taken out by the sabot are probable hiding in better cover, not expecting a player coming right behind it.
As for moving with a squad movement, like mentioned before, he probable shouldn't be in the front, but once they reach his type of haven, he should get in the front and probable move ahead/around for a better attack. Like a "crack house", he should be the first one in. Also, if the team did not previously study a field or its possible buildings or the enemy base, the CQC should probable orchestrate with his team how to go in if the CO isn't available. So I guess he has some leadership abilities.
What does everyone think of this new info?
By the way, if you guys havent noticed, i think im ganna try to get this adopted by spec ops now. I know positions really dont matter, but its fun.
This post has been edited by Scath an Bhais: 23 October 2008 - 02:17 PM