Special Ops Paintball: White River Paintball's Age Of Conquest - Special Ops Paintball

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White River Paintball's Age Of Conquest Upcoming July Game Rate Topic: ***** 1 Votes

#1 User is offline   k_mauzy 

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Posted 14 April 2014 - 10:42 AM

Come out and join us for our July event. July 11-13 we will have $1000 in prizes and awards. Check out our website for more details and make sure you follow us on facebook and pbnation. http://www.whiterive...l.com/index.cfm
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This post has been edited by k_mauzy: 14 April 2014 - 10:45 AM

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#2 User is offline   k_mauzy 

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Posted 18 April 2014 - 11:30 AM

There will be a 3 on 3 tournament on the Friday before the scenario and an obstacle course to win a new gun. Come out and check out what we have going on at White River! See you all out there.
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#3 User is offline   k_mauzy 

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Posted 01 May 2014 - 12:46 PM

Commanders for the Event

Below is a list of the command staff for the event. The command staff’s job is to lead each team into battle and coordinate all missions. Their contact information is listed below.

NOTE: Please do not contact the command staff with questions regarding registration, pricing, schedule, directions, etc. Those types of questions should be directed to the White River Paintball staff at 317-489-3732 or via email.

Roman Legion Command Staff:

Roman Legion General: Wyatt Robbins

Roman Legion XO: Kris Saxon
•Join the conversation on the Pbnation Forum
•Facebook Page – White River Paintball Scenario Events
•Facebook Group Page – Roman Legion Team Page

Highlanders Command Staff:

Highlanders General: Darren Heil

Highlanders XO: Del Hamaker
•Join the conversation on the Pbnation Forum
•Facebook Page – White River Paintball Scenario Events•Facebook Group Page – Highlanders Team Page
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#4 User is offline   k_mauzy 

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Posted 22 May 2014 - 03:47 AM

Ok here we go. Here are some of the perks for the July game.

Fire Bomb: This is the cure for Black Death. This will stop the Black Death from killing your players. This perk can be purchased at any point and held onto until it is needed.

Holy Priest- This allows one medic to heal unlimited people for fifteen minutes. The Holy Priest must go to the individual that is hit but cannot heal head shots. The medic will be identified by the medic arm bands.

Catapult: This allows two shots that will knock out two buildings. This can be used by the commander or assigned individual. Once this is used the individuals inside the building and within five feet of the building are eliminated. This cannot be used on insertion points.

Black Death: This is a perk that can be found on the field or purchased. Once played, the commander that plays this will be able to eliminate two people every fifteen minutes until the cure is played. The cure can be found on the field or purchased for gold.
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#5 User is offline   k_mauzy 

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Posted 24 May 2014 - 03:38 AM

I guess we will give you more perks this week. Here you go see what you can come up with when you use these.

Kidnap a player: This allows the holder of this perk to kidnap one player from the other team. The player must be on the field and the player kidnapping the other must be able to show the ref who the player is. Once the ref is shown who the player is that player must report to the scenario masters tent. The player will be unable to relay any information or do anything for fifteen minutes.

Kidnap the comms officer: This allows one team to kidnap the comms officer for fifteen minutes. The comms officer will report to the scenario masters tent for fifteen minutes. They will not be allowed to inform anyone of what is happening until the fifteen minutes is over.

Kidnap the General: When this is played the opposing commander has to report to the scenario masters tent for fifteen minutes. During this time the commander cannot communicate with their team.

Reinforcements: This is your air drop, when this is played you are allowed to drop ten players in any building that is not an insertion. Everyone in the building that your team is dropped in is eliminated. You are limited to ten players but you can use less. The players will meet at the scenario masters tent and be taken out on the field by a ref.

Mission Spy: This allows you to spy on one upcoming mission for the other team. You will not know when the mission is you will just have the details of the mission.

Close an insertion: This perk allows you to close one insertion of the other teams for ten minutes. You cannot use more than one at a time for one side. During this time no one is allowed to insert from this insertion. You are allowed to use this back to back. This cannot be used to start any of the sessions. It can be used after ten minutes into the game.
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