Special Ops Paintball: Zombie Survival - Special Ops Paintball

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Zombie Survival All zombie survival, all the time. Rate Topic: -----

#31 User is offline   Xakk 

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Posted 18 October 2009 - 08:24 PM

colder regions would fix the mosquito problem. (does Alaska have mosquitos?) 4x4 trucks are always a must with full roll rage, bull bars/wedge up front, and something to cover the windows(stronger than chicken wire probably). I would probably station out at a SAM's for the food reasons and security cams, after first raiding a bass pro(might look into some boats as well) or academy sports for weapons and ammo. Typically SAM's have a front door big enough for a car to fit through and they have a double set(an inner set of sliding doors and an outer set of sliding doors). Thus, we can have an air lock effect to allow vehicles in and out. Also, the roof is usually accessible, so that's an added bonus(put up a large distress signal with the date to get help). This might last a couple of months to almost a year depending on how many people are there. I think that water would be the only problem. A small distillery would have to be set up. Simple really... just might get bored...
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#32 User is offline   Wh0pp3r 

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Posted 18 October 2009 - 09:03 PM

Assuming that Solanum kills animals infected with it, wouldn't it have the same effect on mosquitoes?
OR would they have a similar effect on it like they do with AIDS. (Something in their saliva kills it) They're both transmitted through blood/other bodily fluids so it could be possible in my opinion but I'm guessing it would just kill them.

2 Questions
1:Does cold kill zombies? This would be the biggest decision in my books as to where to head. I'm already up in Canada but its only cold (using the freezing point as an example) where I am for maybe 4-7 months of the year. Would the zombies just die every mid fall-mid spring?
2:I know that you would die from eating zombie flesh, but what about eating dead animals that were infected. Since it doesn't really zombify them would it be feasible? Or would consuming the once infected flesh transmit the virus? This would be a huge determining factor on my supplies of food.
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#33 User is offline   Iron__Man 

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Posted 18 October 2009 - 09:23 PM

well to answer the cold question... what happens to bodies when they die? we send them to the ,morgue right? and the morgue is cold...

even water, as in deep sea wandering zombies would be preserved. frozen zombies would just have to thaw out to re animate. hence why i get into the molotov cocktail think. fire spreads and consumes quickly. only thing is, you dont want some wandering flaming zombie to bump into your outpost or shelter ya know? be careful with flaming zombies. even if you could commandeer a large boat, the trick is keeping the virus out. if a zombie got loose on the boat, it would be like a cage match between zombies and food.
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#34 User is offline   dextonik 

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Posted 18 October 2009 - 10:09 PM

one plan ahead for anything I mean way ahead before it ever happens. two if an out break does occur you'll be way ahead of the rest, don't drink the water from the sink cause of possible contamination. buy bottled water and lots of it. have SEVERAL safe zones not just one but several. Map them out so you or your party knows where to go. stick to one kind of high caliber ammo, and buy alot of it. You dont need to be choosing which gun your going to take and having to find the ammo and such this need to be a grab-n-go if you don't plan on staying in your house. make sure you have plenty of gas for your vehicle. Leave it in the garage if its attached to your house so you don't have to fight your way to you car and risk getting bitten. get batteries, flash lights, first aid kits, blankets, and dehydrated and canned food. besure you have some sort of communication with the rest of the party if you get split up. walkie talkies would probably be the best bet since the cell phones, internet and tv might eventually go off the air. STAY CALM. those who are not calm and collected make the most mistakes. thats all I have.
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#35 User is offline   dextonik 

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Posted 18 October 2009 - 10:18 PM

View PostWh0pp3r, on Oct 18 2009, 10:03 PM, said:

Assuming that Solanum kills animals infected with it, wouldn't it have the same effect on mosquitoes?
OR would they have a similar effect on it like they do with AIDS. (Something in their saliva kills it) They're both transmitted through blood/other bodily fluids so it could be possible in my opinion but I'm guessing it would just kill them.

2 Questions
1:Does cold kill zombies? This would be the biggest decision in my books as to where to head. I'm already up in Canada but its only cold (using the freezing point as an example) where I am for maybe 4-7 months of the year. Would the zombies just die every mid fall-mid spring?
2:I know that you would die from eating zombie flesh, but what about eating dead animals that were infected. Since it doesn't really zombify them would it be feasible? Or would consuming the once infected flesh transmit the virus? This would be a huge determining factor on my supplies of food.

I really wouldn't advise doing that. it would be a 50/50 chance that you either would or would not get the virus.
If you can't hack it, then I suggest you pack it!
I'm on it like white on rice, with a glass of milk in a snow storm.
Doesn't matter what gun you have, as long as you can hit what you're looking at.
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#36 User is offline   silenthornet 

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Posted 18 October 2009 - 10:23 PM

Due to a likelihood of my parents (and hopefully, myself) being called into USAFA service in the event of an outbreak, I'd probably get housed in a nuclear bunker if I was on the ground during a containment bombardment.

My plan:
#1: Grab a .22 rifle and as many boxes of ammo I can transport in my car
#2: Drive like hell to my school/church
#3: Lock down the magnetic doors, close off the first floor, set up barricades and residential quarters in fallback positions on the 2nd floor to the roof (My church/school is a converted office building with metal, bolt and magnetically locking doors).
#4: Raid the abandoned suburbs for food and water the zombies left behind.

Rules:
#1: Auto rifles are permanently switched to single shot. It only takes one bullet to destroy the brain.
#2: Hair is cut, clothes are tight, no body armor unless fighting bandits (a bulletproof vest won't stop a bite to your hand, and otherwise slows you down).
#3: Kill the chicks with surgically enhanced features. They are either bitten already or will later make love with whoever's on guard duty, just in time for a zombie to break a barricade and infect them both.
#4: Wannabe gansters: TOO LAZY TO TYPE SOMETHING THAT WOULD OTHERWISE GET ME WARNED.. They'll drink the beer, laze around, and be overall parasites. Bling-bling isn't gonna kill zombies, and neither is your "gangsta style" dual-uzi fighting style.
#5: Always check the back seat, trunk, bed, and roof of the car. Then, check again. Then, pop a few shots through the back door, as you will always have missed a zombie and the bullets will kill/expose it.
#6: Ditch the chainsaws, unless you plan to cut down some trees for firewood/barricades.
#7: Three men on guard duty per each post. One guy alone will always be killed early one. Two guys will end up sitting around at night, one will get bitten while out for a piss then come back and kill his partner. Three ensures that at least one will be able to scream an alert while they die. (Hint: Whoever you put on watch WILL die. Put the ganstas out, they scream the loudest).

Notes on Solanum/The Infection:
-Humans, and only humans, can become zombies. Animals will die before the virus can infect their brain.
-Mosquitoes will not bite infected people, therefore, there are no infected mosquitoes.
-Cold weather does not kill zombies. It freezes and preserves them. While this makes them vulnerable in winter months, it can make it devastatingly difficult to clear arctic areas, due to missed zombies reanimating in "cleared" zones.
-Anyone bitten will die, 99.9% of the time. The only exception is the 1/10 chance that if a bitten limb is amputated within 5 minutes of infection, which is still pushing it.
-Solanum is not airborne, and does not survive for more than two hours outside the host. It is liquid-borne, transfered through bites (saliva) and blood spray into open wounds/eyes. Solanum will last in dead(er) zombies for 48 hours at dangerous levels, and can last for months at transferable levels.
-Water does not kill zombies. While they don't swim, they are independent of oxygen, and can walk along the floor. Water won't necessarily speed or hamper decomposition, though it will make it more evident.
-Zombies' senses are multiplied a thousandfold - they can see and discriminate zombie from human motion from miles away, they can hear the sound of a pin drop, they can smell you from city blocks away. Night is our weakest hour!
-Zombies have a decreased decomposition rate, and on average will decay in seven years to a point of loss of mobility (though they are still carriers and potential bite dangers!).

-There is no way to domesticate a zombie. No exceptions.
-There is no way to cure a zombie. No exceptions.
-There is no way to "fool" a zombie. No exceptions.
-There is no way to stop a zombie besides destroying the brain. No exceptions.
It is dark. You are likely to be flanked.
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#37 User is offline   Iron__Man 

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Posted 18 October 2009 - 11:07 PM

for weaponry i would suggest:
.22 caliber solid shot
ak-47 (vastly available, easily operated, practically foolproof protection)
9mm ammo and weaponry, same if not more availability as AK
blades: no reloading, just remember you can die tired too...
STEER AWAY from grenades and fire, unless it is strategically advantageous. burning zombies can spread fire to buildings too remember...
fragmentation weaponry will not guarantee a headshot. a zombie missing a limb is still a live zombie.
remember that using a firearm is like telling everything in a mile or two radius that you're open for business. be prepared for that business. because once you set up shop, the zombies will keep flocking to you.


for food/water:
i would suggest massive stores of rainwater, bottled water, and spam. canned foods, with MANUAL openers. solar panels and windmills are pretty much the only non gasonline power alternative unless you can manage water power... good luck with that with zombies running around. raiding foodstores is probably the second best alternative to growing your own. just remember you risk zombies following you back to your hideout after a raid.

scared humans are probably one of the biggest problems when it comes to safety. people will kill for food, water, ammo, anything they think that will keep them alive. are you prepared to kill some of the last people alive to keep yourself alive? lets face it, small groups are easier to keep supplied than large ones. and seeing as how the rest of the world might have shut everything down, supplies are limited.
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#38 User is offline   PistolWhipped 

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Posted 19 October 2009 - 07:17 AM

You guys are operating under the assumption that gas will be hard to get. You do realize in as fast a breakout as the scenario outlined, there will be cars sitting everywhere with gas in the tanks. A siphon pump, or even a bucket and length of hose, will allow access to these large reserves of fuel while you get everything together (because you WILL NOT be fully prepared, so you will need to do some last minute preps when the crap hits the fan).

This post has been edited by PistolWhipped: 19 October 2009 - 07:17 AM

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#39 User is offline   Iron__Man 

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Posted 19 October 2009 - 07:39 AM

idk about you but im not gonna be siphoning gas in the open while there's zombies shambling about. i might get an extra tank or two or steal an RV, but definitely not siphoning tanks.
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#40 User is offline   Puzuma 

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Posted 19 October 2009 - 08:04 AM

I read the Zombie Survival Guide last night. It has SOME decent info in it but it's only focused on one type of zombie.

I would strongly recommend you read All Flesh Must Be Eaten. While it is in fact a role playing game it covers and explains numerous zombie types, from the basic zombie (as described in ZSG) to more advanced versions.

While destroying the brain is most likely to kill a zombie there are other types that it will not affect. Some may require the spine to be severely damaged, some may need certain organs to be destroyed, some may only be killed with fire and in very rare cases they may have a secondary "brain" located elsewhere in the body, even more rare are ones without weak spots.

As for how they might move.... Slow and steady, life like or quick are most common. Less common are burrowers and leapers. The worst are the ones that lunge... shamble along until you get close enough then they put on the speed.

There's also a formula that helps calculate how long a zombie lives. Basically colder climates won't kill a zombie, it slows their decay rate, kind of like keeping meat in the fridge vs on the counter.
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#41 User is offline   Iron__Man 

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Posted 19 October 2009 - 09:19 AM

so for safety's sake, would it be best to assume the following?

1. all zombies are to be considered at LEAST as fast as a normal person
2. all zombies are to be considered at LEAST as strong as a normal person, BUT with no endurance limits.
3. No zombie should be let withing 10 yards of a person to keep a safe buffer from quick movements
4. the main targets should be the brain, brain stem, and spine, if those fail, frag em.
5. cold climates and snow are less desireable for zombie safehouses. warmer places aid in their decay.

any more?
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#42 User is offline   PistolWhipped 

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Posted 19 October 2009 - 11:47 AM

View PostIron__Man, on Oct 19 2009, 10:39 AM, said:

idk about you but im not gonna be siphoning gas in the open while there's zombies shambling about. i might get an extra tank or two or steal an RV, but definitely not siphoning tanks.


Unless you plan to be out on gas runs ALONE, then perimeter security is there for zombies. If you do plan on running scav missions alone, it was nice knowing you.
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#43 User is offline   Iron__Man 

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Posted 19 October 2009 - 12:42 PM

actually, i pretty much plan on staying away form everyone. i do not plan to be in a group at all. groups are liabilities. at the MOST i might stay in a group of 3-4.
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#44 User is offline   Gravdigr 

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Posted 19 October 2009 - 03:45 PM

Are any of you trained in hand to hand combat? Just curious. My best friend who works with me in the cemetery is an ex MMA fighter and was trained since he was a kid in mu thai (sp?), tae kwon do, and kickboxing. We talk all the time about the zombie apocalypse (we are gravediggers after all). He said beyond all guns he would prefer long poleaxes or other long handled bladed weapons. He was doing some demonstrations for me. Very impressive. And when you think about it, if you are trained, melee weapons never jam or run out of ammo. This dude could cause major damage to the undead and he was using a broomstick.
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#45 User is offline   Puzuma 

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Posted 19 October 2009 - 03:59 PM

Why the HELL would you want to fight hand to hand with a zombie?

This is one reason I'm taking Kendo, learn to use a katana.
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