Special Ops Paintball: No Escape - Special Ops Paintball

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No Escape 19-20 Feb 2011, Off the Wall Adventures Lakeland Florida Rate Topic: -----

#16 User is offline   duncan 

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Posted 01 February 2011 - 10:11 AM

Or Team Orange Rinds
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#17 User is offline   -JC-Jester 

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Posted 01 February 2011 - 04:55 PM

Ha ha ha...

Leave to Cookie to pipe up and talk about food, wish you were coming buddy, could have used some of your Onion Rings lol

The Head Ref for this game is Scott "Sasquatch" Williams, and his ref staff is fully trained to answer any and all questions you may have coming his way lol.

Map will be posted tomorrow (a few final touches to be finished) as well as game specific rules, all to be posted here...
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#18 User is offline   shewolf 

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Posted 02 February 2011 - 06:11 AM

Yes, Go ahead any one argue with Scott :laugh: :o :blink:
SheWolf & Ronbo
Lakeland,Fl


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#19 User is offline   -JC-Jester 

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Posted 03 February 2011 - 10:02 AM

Due to scheduling conflicts, the Ref staff has changed. Heading up our ref crew will be Chad "Ghost" Thompson. All of the refs are ready fr action, so bring your best game, they are bringing theirs!!!

These are the teams that have so far said they are coming:

XGST
Gone Ballistics
WFC
Blue's Crew


There are a few other teams that have not committed but are planning on attending, more to come.....
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#20 User is offline   -JC-Jester 

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Posted 04 February 2011 - 11:10 AM

Here are the registration forms, game map, and game specific rules for everyone.

Registration forms can be also found at Off The Wall Adventures in Lakeland Florida and at Tiki's Paintball of Tampa in Brandon Florida. Remember pre-registration ends on Feb 11th.

If you have any questions, you can contact me here or at sknieriem1980@gmail.com


GAME SPECIFIC RULES


1. To destroy a base, a player with a LAW rocket must hit the target attached to the base trying to be blown. The only time a base can be destroyed is in this fashion. Bases blown up in this fashion are destroyed for a time of 10 minutes. All players within 1o ft of the base are eliminated.

2. Insertions are considered open, players must touch their base prior to removing their barrel covers. In the event that a HOT INSERTION is declared by a base ref, players inserting may take off their barrel covers as they insert. HOT INSERTION is defined as a player can not safely touch their base, remove their barrel cover, and engage. HOT INSERTIONS are only able to be declared by the Head Ref or Game Director.

3. Players wearing reflective gear given by game staff are declared neutral, if they are shot, they are not required to leave the field.

4. Tanks must stay on designated paths described by the game director.

5. LAW Rockets are only able to be used against structures. Blast radius is 5’ behind the affected wall, 10’ in front of the structure. To destroy a structure, all four walls must be hit by rockets. A building is described as a structure consisting of 4 walls. All other structures are destroyed by 1 rocket, using blast radius rules. Players inside structures are eliminated by blast radius rules.

6. When a player is eliminated, the player is required to go back to their respective base and tag in, remove paint, and then re-engage. There are no medics. If a player leaves the field of play, they must tag their base prior to removing barrel cover.

7. Tanks can only be operated by turning a fuel card into the base ref prior to use. The first run is free, after that, fuel tanks around the field must be turned into the Trader for fuel cards. A fuel card allows a tank to operate until it is eliminated by LAW rocket. When eliminated, tank must return to their spawn until a new fuel card is used. Tank insertions (to include pugs) are every 30 mins.

8. Trader: The Trader has many useful items that can be bartered for, including fuel cards, playing cards, and the like. Commanders and XO’s are the only players allowed to barter with the Trader.

9. Helicopters may only be landed at bases, or landing zones. To land a helicopter the pilot must lay the helicopter flat on the ground for a count of 10 before ability to take off again. The helicopter can carry 6 players and 1 pilot. All other rules for helicopters will be in accordance with the GSRP.

10. Props- There will be two types of props in play. Props that are marked with a teams armband tape are for that team only. If a player on the other team touches a said prop, consider it a barrel tag. Anything not marked, can be taken by either team. Props that are marked may be brought into a teams base for safe keeping. Unmarked props may not be placed inside a base. All props must remain on the field of play with the exception of turning in props to the Trader.

11. Any off field items wished to be used in the game must be cleared with game staff prior to use

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#21 User is offline   -JC-Jester 

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Posted 04 February 2011 - 11:11 AM

Game Map

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#22 User is offline   -JC-Jester 

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Posted 08 February 2011 - 12:41 PM

Just a reminder that this Firday (Feb 11th) is the deadline for pre-registration for No Escape!!! You can come into Tiki's Paintball in Tampa or to Off The Wall Adventures in Lakeland to get signed up!!!
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#23 User is offline   duncan 

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Posted 11 February 2011 - 10:17 AM

Any word on numbers?
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#24 User is offline   -JC-Crazy 

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Posted 11 February 2011 - 04:03 PM

Duncan.. I'll be there what more do you need??? lol
my primary marker is a slingshot with a nightvision scope
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#25 User is offline   duncan 

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Posted 12 February 2011 - 05:36 AM

TARGETS!!!!! :laugh:
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#26 User is offline   duncan 

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Posted 12 February 2011 - 03:13 PM

Warning to all insiders the outsiders are advancing thier forces to the forest. Time has come to gather our forces. We will meet them at the edge of the great forest and destroy them once and for all.
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#27 User is offline   duncan 

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Posted 14 February 2011 - 07:17 AM

Game packing Checklist
Heart Medicine
Diabetes Medicine
Blood Pressure Medicine
Fish Oil
Bayer Aspirin
Knee Braces
Ankle Braces
Extra Glasses
Game map
Game Rules
Now what have I forgot?
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#28 User is offline   duncan 

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Posted 14 February 2011 - 09:00 AM

Add
The Team (OR) (two or three)
Team Dead Horse (2)

This post has been edited by duncan: 14 February 2011 - 05:59 PM

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#29 User is offline   cookie 

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Posted 14 February 2011 - 06:09 PM

View Postduncan, on 14 February 2011 - 09:17 AM, said:

Now what have I forgot?



Ensure, Geritol, Gerber Baby Food, Bengay and crutches.:o Need I continue?:P
COOKIE
BAD MONKEYS
Team Cook
Armor Commander
Eunach Engineer
Minister of Internet Harassment
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#30 User is offline   duncan 

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Posted 15 February 2011 - 03:09 AM

You must You must....... :laugh:

Have you up graded me from the wheel chair?

This post has been edited by duncan: 15 February 2011 - 03:10 AM

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