Countering Snipers Getting Rid of the Pesky Things
Posted 26 December 2007 - 02:45 PM
Most of the fields I've been too aren't that big, that is the roped off day-to-day playing areas. You can usually see the whole thing and the games are fast and furious - more like gunfights. In a game like that, where's a sniper get time to get into position and do a job especially trying to move while dressed like a mat of kelp?
In a game with space to maneuver, and some time to maneuver, now you're talking about snipers in their element.
For the team, or squad:
Move quietly and alertly. Noise keeps you from hearing his shot and likely subsequent movement - like rolling out-of-site behind more cover from his shooting position. Point/Dagger should be out front, moving quietly and looking for traps. Stopping now and then, listening, smelling, looking.
Open the formation. What could be more juicy than multiple targets lined up and close together? Spaced out, he might not know there's more folks coming when he shoots and the next guy in column happens to be right on top of him. Never walk down the middle, the column is staggered left and right - increasing the space between men further. Each man watches his area according to his place in the column. The column stops and does a look-n-listen now and then.
A column moves with security set out: advance guard, rear guard, flankers; all out from the column far enough to provide ample warning and keep the column itself from announcing their presence.
If the terrain allows it - put out flankers. A couple of guys, or pairs 30-50 feet off track on either flank, or a pair of Daggers moving on either flank and on point. The sniper's got to be close enough to the track - a flanker may spot him from his rear before the column's in the fire-zone.
In regular games where there isn't the space or time, you might advance on a broad front minimizing the sniper's effectiveness. A second line further back could catch him trying to reposition or nab anyone who let the first line pass and is trying for a back-shot.
Eos stupra si jocum nesciunt accipere
Posted 01 January 2008 - 06:03 AM
if you've ever gotten shot in the crotch, put this in your sig!
blkob on rap4 forums
Posted 05 January 2008 - 10:13 AM
Fact #2 Even the best sniper makes a mistake sometime.
Fact #3 Even the best squad is gonna take a sniper casualty sooner or later.
I figure the point of this thread is "What do you do to minimize the damage a sniper is capable of doing to your squad?"
Formation. Several angles of eyes are more likely to see him than a single angle. Once he fires several angles of players make it harder for him to escape. A properly spaced squad makes it harder for him to eliminate more than one member of your squad easily before retaliation.
Discipline. Not flogging anyone who screws up but presance of mind. Your squad needs to be mentaly disciplined to not go to peices when fired upon by a concieled sniper or when confronted with an ambush. Know your role, Do your job.
Planning. If your the man eliminated by the sniper does your squad have a plan of action. When confronted with a sniper does your team have a plan of action who does what? Does your Heavy suppress in the direction of the shot while daggers move up rapidly to hound the position? Is this the time you utilize that brand new grenadier?
Prepare your team for every probable event and they will outshine the opposition.
Posted 09 January 2008 - 12:36 PM
It has been my expierence that those of you with this happy little mantra are either the first ones eliminated, or the ones that noone ever sees during the game, not even your own teammates because you're so 'stealthy' that it takes you all day to move a handful of yards while the rest of the game is going on so far away from you that you're lucky to hear any shots at all.
you make me giggle.
Posted 06 February 2008 - 06:14 PM
"if the first thing you would grab if your house was on fire is your paintball gear, put this in your sig"
"if you love paintball more then your relatives, put this in your sig"
"if you are addicted to paintball, put this in your sig"
Posted 21 February 2008 - 02:57 PM
Posted 07 March 2008 - 04:46 AM
i agree with this, great post spike, keep it up. i do something similar to this but at this time i don't have a designated sniper, i usually use my 18 inch barrel and try to long ball while my squad wedge formation moves forward into the hot area, once i find the enemy i use the (alpha) squad to engage in a 50/50 fight, while i call in my support team to move in from the back, while i take the 3rd flank and keep his head down, now scared he's looking for a way out if he runs support has the rear, and if he stays put alpha and me close in on his flanks. confusing but works well in the moment.
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