Posted 04 April 2008 - 05:54 PM
Posted 05 April 2008 - 02:41 AM
Of course, much to the detriment of the OPFOR, if against a force that is consistently aware of the situation or one that commands an extreme amount of control in any given battle environment (land, sea, air), the trap works both ways.
In Paintball, people will always experience mixed results when deploying these tactics; especially in scenario games where many of the conditions are outside of they're direct control. Focus on using both Symmetrical and Assymetrical Warfare.
One without the either is ... well, bad.
Posted 07 April 2008 - 03:22 PM
Posted 12 April 2008 - 09:58 PM
Ambushes work best in groups of two or four, depending on what you want accomplished.
Two-man attacks are best to use as hit-and-run where the back of the opposing unit will be attacked, often from a slightly longer range than normal. After a few shots the guerrillas will run for it and reinsert at a different point to ambush again.
Four-man attacks are good for taking out full squads. Two on each side of the path of travel, lighting up the opposing unit when they come parallel to the guerrillas.
Posted 15 April 2008 - 06:00 PM
if we cant do it. it doesent need to be done
official sabre #132
Team Evasive Action
my amazing sponser pbsports.com
Posted 19 April 2008 - 01:21 AM
I will set up an ambush. I will judge where I believe the OPFOR will go when the ambush is sprung. I will place mines where I think they will go. Once my team opens up, you can count on at least a couple of eliminates and then demoralize them completely with the land miines.
Depending on the size of the force we ambushed, we will either fall back or press the attack.