What to Do? Testing your strategy
Posted 28 July 2008 - 08:53 AM
I cant think of any other poll questions to post so i only put 2.
SLAY THE ORCS!
Posted 28 July 2008 - 09:17 AM
1)It's only one guy,one guy means he can only shoot one direction at once,and with three guys he'd be uber easy to suppress.So you could just have one person go left,one person go right and one person stay and just lay down the fire on him.He'll either stay down or get plastered from all 3.If he stays down have the 2 side players go up until they have an angle on him.
2)wait for a reload,then do 1
3)snap shoot at him until hes down,then have your buddies cover fire to keep him down then lowcrawl straight at him.His hieght and cover will block him from seeing the crawl,then bunker him.
4) course if the broadswoard doesnt have cover you can probably just snapshoot him out easy.
second ones easy
If hes trained on you but you have 5 other friends,your friends should easily blast him.If not for some reason I would just tell my teammates to attack him when he reloads,then snap out and attempt to shoot him.If he hits me,oh well now he has to reload and hes defenseless agianst my 5 teammates attacking him.Then I'd report him to a reff becuase most of the time using a mortar as a shotgun is agianst the rules.Then the reff would probably be like "ok ill pull him your back in the game".
Posted 01 August 2008 - 09:26 AM
2)^^^what he said.
Posted 01 August 2008 - 09:36 AM
2>Mortars are a slow load item. You may need to sacrifice one teammate as a decoy to draw fire. 4 vs 1? 2 flank teams to get an angle on the mortar from opposite sides. Even if the mortar gets reloaded he can only shoot in one direction at a time...
That is not dead which can eternal lie,And with strange aeons even death may die.
Posted 05 August 2008 - 07:31 AM
( you and your buddie just stay beind cover.)
2> run away!
you "Hey! I think i got your pod pack, could you cheak it?"
him "ok, hold on"
Posted 08 August 2008 - 06:34 PM
2. A mortar shooting shotgun style range is going to have ZERO range. Get him to fire once and he's yours.............
Posted 13 August 2008 - 04:43 PM
2: pop your head out and get him to fire at you [he has a launcher so he takes a while to reload...] then you can easily pop out and take him out...
Posted 13 August 2008 - 06:11 PM
2 have the guy at the farthest left (or right) pop out and try to land a shot on the mortar guy. either he hits the mortar guy and he's out or he gets owned by the grapeshot trying and the other teammates at the opposite side pop out and take the mortar dude out while he's reloading.
(Quote-weltmaker2000) I don't call my guns pumps. I refer to them as euthanizers of the stupid.
Posted 01 September 2008 - 09:48 PM
the guy is just one guy, suppress and rush him, PS why where you out in the middle of a field in the first place?
Senerio 2 so he is trigger happy huh, stick the stick up have him fire and suppress and move
Posted 02 September 2008 - 07:43 PM
2-send the sniper out and then everybody rush him
Your grace...Rhaegar fought valiantly. Rhaegar fought nobly. Rhaegar fought honourably. And Rhaegar died. - Ser Jorah Mormont
Posted 02 September 2008 - 10:10 PM
1. Don't ever pop your head out. Think of it this way, it will help u in every situation. Poping your head over your object will get you shot before you get your gun over... think of it this way... your eyes arent placed on the top of your head. So once your forehead starts sticking out he already sees you before you can spot him. I have done many games where I was overwhelmed by many players and faster guns, where when they charged me I simply charged them, and they would retreat. But this is only a last resort.
Know the location of your target, shoot blanks into random are where nobody is located where he can't see... he already knows where u are so your position is already blown anyways... This way you can tell his reaction time, and if hes blind fireing... Now for the next part. snap shoot him from 2 locations. DO NOT shoot from where he fired at. and if avaliable, throw a grenade or two.
2. If hes shooting at you guys, call a ref homie... Mortors and launchers in legal paintball games arent meant to shoot directly at players... they are only aloud to hit vehicles, walls, or the ground... not a player. So even if you guys are all behind a rock, if he shoots that rock, all you behind it would normaly be out in most field rules... (useing rules I'm used to)
Running out to make him use his single shot could be suacide, as anyone in a 15 ft radius would be considered out... if you have a fast guy who can dive well... use your other guys to quickly snap shoot to distract him for a small second, at this moment use ur fast guy to run out a few feet and make almost a complete circle back behind the rock (if no other cover is around), the launcher guy will be confused by the burst fire and this random guy running out... there for, his aim might be off by a lot, due to panic kicking in. once that round has been fired, he has to take cover and reload, (if hes smart). It takes a while for the person to reload, unless his is simi auto. (yes we have simi auto launchers). quickly use a guy or 2 to burst our fireing in constant movement at a distance from eachother , while your sniper takes his shot... either way, somebody will hit him.
Posted 13 September 2008 - 03:05 PM
2 ) I don't care how much adrenaline the mortar dude has .. it takes an easy 5 - 6 seconds at best to reload a mortar or grenade launcher . again ..after his shot, you send out 2 opposing flankers at a time .. with suppression fire behind them as a diversion and added time to make the mortar dude duck.. next shot 2 more on opposite flanks... the first two move up 20 feet .. the second two take the first two's position .. the last two go up the mifddle after the next round .. everybody moves up and provides cover for the two point men ( which should also be the fastest two ) .. pretty soon .. no more mortar dude