2008 SPPL What did you like? 2009 What would you like to see different?
Posted 17 October 2008 - 09:29 AM
For example, for those of you that have attended a finals before, could you tell the difference? Was this one more upbeat and exciting? Did you like the BBQ and Band? Is it something we should continue next year? You could also make suggestion on the rules. Failure to Flatline, for example, has suggested a time-out during games to correct when a call in wrongly called. I think it's a great idea although it would have to have some restrictions like: it can only be used once during the game, it could only be used to question or clarify a call that is wrongly called on the field? Essentially, it give the head ref a chance to consult the rule book or the Ultimate ref at the event.
Anyways, this is what I am looking for. If your comments are constructive and meant to improve the league please post them here. If you're just trying to find fault please take it to another section. There are plenty; trust me. Also, if you haven't played in an SPPL event before this isn't the place for you to make suggestions. I am only looking for people who understand the culture of the SPPL and what we are trying to do and genuinely want to see it improve.
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Posted 17 October 2008 - 10:00 AM
Things I liked
The reffing inproved a lot from the qualfier which refffing there was not bad but the finals deffantly had better reffing( for the most part)
Also the 3 field Set up seamed good as it allowed alot of games to be played at a time. Also about the Finals location was a nice fields and the staff was very nice and helpful.
Photo-Shoot is a cool thing to have and deffantly adds to the experance
Paint-Always good I love this paint and never had a problem with it.
Things I would like to be inproved on
If am correct the 3 field format was good for 24 teams we had 19 at the event so I thought beacause of the lesser number of teams it would have worke. I thought that 4 teams where going into semi's but beacause of time they had to change it . I think you guys should hold to the plan as best as you can rain or shine.But that is up to the league as a whole.
Posted 17 October 2008 - 10:17 AM
A) If possible, could SPPL look at the regional qualifier and finals schedule and try to pair teams who have not played each other before (where possible of course). I don't know about everyone else, but the last three years for us have been a little incestuous. Went to Oklahoma one year and never played anyone but SE teams we get to play all year. This year was another pretty good example .... 5 games, 4 of which were against teams we had already played this season & we never got a chance to play Forest Demons, Adrenaline or Black Eagle. We love playing anyone, but it would be nice to get an opportunity to sling paint against someone we haven't played before. Again, completely understand it's not always possible, but even a 50/50 mix would go a long way. Honestly, the opportunity to play someone who's "not from my backyard" is one of the biggest draws for us.
B ) Revise the RPG objective (maybe bring back the airstrike). It was too confusing for the refs, especially since it was just a nerfie. I actually got stopped/questioned in one of the matches about shooting 11 nerfies & had to get them to call the head ref and verify that we had the RPG objective ...of course my target was long gone by the time we cleared it up.
C) Look at the hopper restrictions again. I've think we've evolved enough have another intelligent chat on the topic & for a lot of new folks in the SPPL, it's just another extra expense to have a piece a gear that probably only comes out once or twice a year.
D) I'm not even going to bring up the venue issue .... painfully obvious to the most casual observer that this year was light-years ahead of the previous events. I'm obviously a big fan of leaving finals at LCP forever, but maybe we should discuss having at least two "qualified" venues, and determine the final location based on which is closest to the most teams that are attending?
As far as what we liked ...
Ref's keeping a better eye on LAWS.... both the shots fired and the people eliminated
The dead-boxes at finals
Fields being held financially responsible for the level of staff/service
The paint ...really nice this year
Laminated "hit" boards ....much better than the old sheets of paper on a clipboard
Refs wearing headsets instead of open mics
Discounts for multiple events attended
Roster validation by refs during the event
Having SPPL players as refs .... can't tell you how nice it was to have Krazy8, Ezra, ThirdI, F2F guys, 5150 Recon, etc out there.
This post has been edited by Acara: 17 October 2008 - 10:50 AM
Posted 17 October 2008 - 12:32 PM
I loved that we were finally able to have Elite teams only play Elite teams, Masters only play Masters, and Rookie only play Rookie. I hope that the league does continue to grow that we are able to have that happen for the future.
I also like the idea that maybe we have one field for a Qualifier, maybe in Florida, and another for Finals. If this is feasible. I believe that we only used up about half of the LCP total area, so maybe next year, the fields could be in a different area, to make use of the varied terrain. I saw the swamp on their site, and kept thinking that we would have to play in that...
Shooting like there is no tomorrow. For all we know, there is no tomorrow.
Team Forest Demons!!!
Posted 18 October 2008 - 11:52 AM
refs did a REALLY good job
good air (nice to get 45)
fields were good size
if you do a west coast main event it should be in Vegas and should be the FIRST event of the Year (otherwise its too hot)
also keep the events close to BIG cities- airline tickets are cheaper and rental car costs are lower.
One main event tourny every 6 weeks.. Utah and Cali were too close..
Little tournies are nice but cut down on attendance of the main events..
DAllas Chicago Alanta and Orlando will be the cheapest places to fly into next year (and in the economy that woulc make a 5 team per event difference)
hopper rule needs to go
i'd like to see a higher (100 per person entry) and lower paint costs (bring your own would be nice)
Semi only would be nice..
This post has been edited by morrisjoshua: 18 October 2008 - 11:58 AM
Posted 19 October 2008 - 03:28 PM
Things I loved about the SPPL in general this year:
- Halftime switcheroo, which meant that no team had an advantage for the entire came because of natural terrain differences. This was by far the single greatest improvement in the format. Pure genius!
- Double dead-boxes - this helped speed up game start times and I'm sure helped the refs out as well.
- Replacing the confusing and basically useless "Intel" objective with the incredibly useful "Dirty Bomb." Added an extra strategy element and hella fun to the gameplay.
- Three field setup for Finals. Of course, this needed more refs, but we seemed to have enough talented refs for this year's Finals.
- Finals Referees. I can't say enough how impressed I was with the reffing at Low Country. I have read that there were a few folks that weren't happy, but all I saw were refs that were completely involved in the game and right on top of almost everything. I know after every qualifier (almost), we all say "The referees did a great job", but seriously, at Finals we're not just being polite. They really were great. Pale Rider, Third I, and Krazy 8 did a great job briefing the refs on what to expect. I was present for some of the ref briefing (before I realized it wasn't the Ref Clinic), and was completely impressed with those guys.
- Multiple event discount
- Division play - in past years, having new teams play against teams on the level of Smart Corps, Cruel, and the Forest Demons was very discouraging. This year was awesome, and it allowed players in lower divisions to watch teams like Smart Corps, ForestFire and Forest Demons playing against each other. It provided a great learning experience.
- The paint was great.
- The trophies are beautiful, and the separate player medallions are fantastic. I am so proud to display them.
- Changing durations at seemingly arbitrary times. At some qualifiers we were changing between 25- and 30-minute halves, and we didn't know which we were playing; and the halftime was sometimes shortened so much that we barely had time to swap sides before the restart. I understand sometimes the games need to be sped up for various reasons (such as trying to get them played before darkness sets in), but in situations like that, I don't think it's fair to require the team to check game start times and durations every 10 minutes.
- Some qualifiers were too close in location and time (Utah and California, especially). I agree with Joshua about a qualifier (and maybe even Finals) in Vegas. Actually, Mesquite is a much better location; although it's an hour and a half drive from McCarran Airport, the low cost of hotels and food there more than makes up for it, plus there is already an established scenario field there which will have 4 (yes FOUR) separate SPPL fields next year.
- Low Country Paintball was an amazing venue. The fields were all completely different and completely fun.
- Having the BBQ was great, although I can understand how some folks would have wanted some different meat choices. Sweet Tea is one of the Seven Wonders of the South. Mmmmmmm. . . .
- The band was great. I'm always up for rocking the nights at paintball events.
- I actually thought it was cool to play in the rain. It wasn't a torrential downpour, and added a level of difficulty that made the Finals more challenging that the qualifiers we had attended. Plus, we don't often get rain in the desert here, so it was a novelty to us.
Posted 20 October 2008 - 03:02 PM
There are only a couple of suggestions from my teams view....
Our very 1st game, we had a re-break called on us 9:30 into a game. The ref made a mistake and allowed it, and told us we had 30 seconds to get back to the starting line. It was an honest mistake and didnt cost us anything in the long run, but could have against a tough opp.
On some of the fileds, the "out of bounds" tape was either broken or 6 feet up in the trees. When you are in a firefight, you are not looking up for the tape. If it was put at body level, you would have to break it to go out...that would be nice.
A firm schedule the day before the tourney would be great. We went from 3 games on Sat, 1 on Sun, to 4 on Sat, 1 on Sun, and then to 2 on Sat, 2 on Sun. Wanst a huge deal, but would be nice to know ahead of time how many games each day and how much time between each game.
The last idea I had come up with was to get rid of the "RPG objective" and add a "Spy objective".
This would mean at any time of any half, the team with the spy could have the refs secretly (unanounced) switch any flag we wanted (usually the swing or the opps flag). Many of the games rested on who 1st pulled the swing and then the team that did would go into a hold mode. Having the ability to switch a flag by telling the ref which one you wanted would be huge. The fight for this objective could become as big as that for the swing. Just a random thought, but seems better than trying to throw a nerf rocket 20 yards.
Posted 21 October 2008 - 04:11 PM
1. In the CSPPL we have 4 objectives on the field. The fourth objective has no point value, but is very valuable. We call it the "Tiberius Advantage". The team that finds this objective can bring onto the field an 11th player. But this player may only use a pistol. The pistol player is in play for the duration of the half or until they are eliminated . The Tiberius Advantage has been very well received in Canada. Darrickws mentioned getting rid of the RPG, this would make for a great replacement, or a simply a great addition to the SPPL.
2. Sadly in the CSPPL we didn't have the circle in the middle of the field with a dedicated objective. The circle is great, it made that objective part of the strategy. Perhaps adding 2 more of those circles in specific locations would make objectives a more strategic, and less lucky component of the game. Placing all 3 objectives on designated spots the 50 would make the objectives a much more fun part of the game. I feel that at this time objectives are worth too many points on the scorecard. Games should be decided by the flags, not randomly placed items.
3. If the objectives remain randomly placed I would like to see flag values raised from 1 point per minute to say 3 or 5 points, so teams that hold flags longer (it is a 3 flag format) score better. Or remove or lower the point value for objectives (like the Tiberius Advantage) and use them for their value as tools in the game. A well used objective can prove to be game changing, right Splatter? He got us with the instant resurrection, took back the swing flag and won by a single point!
4. Another minor issue I saw with the objectives was having to bring all objectives to the dead box to claim them. In the Canadian events the Captain could claim objectives to any ref. That ref would hold the objective case until half time and award the points right away. This would eliminate the need for the Captain to run across field back their dead box to claim an objective. To use the "instant resurrection" or "Tiberius advantage" the captain had to speak directly to the dead box ref, but the points for all objectives could be awarded anywhere on the field.
These are little things in the big picture, the SPPL/CSPPL are great formats and from what I can see only get better every year. I look forward to learning the new and interesting developments as the league grows and improves. Thanks to all the sponsors, event staff, league officials, and all the teams for a great season.
Posted 21 October 2008 - 08:04 PM
You are so right about timing being crucial, Mike. My timing was perfect when I used the Respawn objective. Not that I could have planned it that way; it was just super lucky that you guys were all in the perfect spot when my guys respawned. Heeheehee! (Of course, I like to think that my grenade toss actually won the game!)
Personally, I think 10 points per objective is just right. It gives more "scenario" to the game, rather than just holding flags.
I'm not sure why the SPPL started making the commanders bring the capture objectives to the deadbox to score them. Maybe there just weren't enough refs, and Jayson and/or the Head Refs were worried that the cases might get lost. It was tough for me, because quite often I was pretty far into the field when one of my players brought me an objective, so I had to run all the way back to the deadbox (dodging paint) to earn the points. The refs did at least allow me to open the case to give my players the RPG or Dirty Bomb first, so they didn't have to run back to the deadbox with me, and then run back out on the field to use/place the objective. Was that the case with all the games?
Posted 21 October 2008 - 08:36 PM
The other thing i truly like about this league is the sportsmanship and the award that goes along side of it. So many teams work hard at this and to many means more then placing 1st in their division. The way we decide the most deserving team could use some tweaking.......17 teams at the finals and i'm sure many never had the opportunity (or just didn't) vote or put down a comment. I like the comment thing but we didn't even have time to read any. Just a shot in the dark but what about having:
2 votes per team with a comment why
1 vote from each reff with a comment why
then post up votes and comments so everybody can see why that team earned the sportsmanship award.
This post has been edited by MURPH: 21 October 2008 - 08:51 PM
Posted 21 October 2008 - 11:05 PM
something small I would like to see changed for next year is the paintfill. Pink stains, I have pink underarmor shorts now, the wife likes them though.
Honestly from the events that I went to nothing needs to be changed, I'll be back next year even if everything remains exactly the same.
Posted 23 October 2008 - 11:18 AM
Posted 27 October 2008 - 01:25 PM
I agree that the RPG objective had the least value. Would like to see it redefined or replaced somehow.
What about a 11th man objective get a special armband that you can use to incert a 11th man you get to keep the 11th man untill he is eliminated and armband is removed by a ref. Can only insert on a respawn.
I don't know how many teams have enough extra manpower that they would be able to field 11 so that is the one downfall of this idea.
If you want to keep the PRG then make it a good quality frizbee that you can really wing a long distance and perhaps it would be more usefull.
SPPL 2nd Place Rookie Division 2008 @ Bearclaw
Executive Officer of the 352nd Panzenjagers OK D Day (2008)
CO of the 709th Artillerie Regiment, OK D Day (2009)
Posted 27 October 2008 - 04:53 PM
I have been brain storming about what to replace it with...but to no avail.
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