Special Ops Paintball: Infamous Timmy Problem - Special Ops Paintball

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Infamous Timmy Problem Stuck on full auto and choppin like crazy

#16 User is offline   French 

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Posted 05 February 2008 - 10:55 PM

View Postkellts, on Jan 28 2008, 02:57 PM, said:

View Postwilldunn, on Jan 27 2008, 09:44 PM, said:

yea, but your paint would have to be pretty dark for it to do some thing like that


I'm with you. A Halo's eyes suck, but they suck at seeing movement. They don't have trouble with balls sitting in the stack..

It's gotta be a Reloader..

it now a reloader it a halo b look at the loader itself it says halo on the side

not on this picture

i did got a mess like that in my reloader but it was because the speed on my loader was set at 12bps and the fusion at ramp 25
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#17 User is offline   kellts 

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Posted 06 February 2008 - 05:18 PM

View PostQC MAD KID, on Feb 5 2008, 11:55 PM, said:

View Postkellts, on Jan 28 2008, 02:57 PM, said:

View Postwilldunn, on Jan 27 2008, 09:44 PM, said:

yea, but your paint would have to be pretty dark for it to do some thing like that


I'm with you. A Halo's eyes suck, but they suck at seeing movement. They don't have trouble with balls sitting in the stack..

It's gotta be a Reloader..

it now a reloader it a halo b look at the loader itself it says halo on the side

not on this picture

i did got a mess like that in my reloader but it was because the speed on my loader was set at 12bps and the fusion at ramp 25


You can put Reloader parts in a halo shell.
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#18 User is offline   Pandemonium 

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Posted 06 February 2008 - 08:22 PM

ugh, nice hopper :P
GL fixing it
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