Special Ops Paintball: Warp Feed or Q Loader? - Special Ops Paintball

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Warp Feed or Q Loader? Rate Topic: -----

#1 User is offline   blackcelldrumr15 

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Posted 18 July 2007 - 12:19 PM

Hey everyone, I am thinking about buying both of these and want to see want everyone thinks. I know that spec ops only sells the Q Loader but the Warp Feed seems good itself too. They both lower your profile for sniping, but I'm sure they both have their advantages/disadvantages. Let's see what everyone thinks!

This post has been edited by blackcellsniper15: 18 July 2007 - 03:29 PM

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#2 User is offline   Fenix 

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Posted 18 July 2007 - 01:10 PM

I like the qloader but the warpfeed is probably a bit more user friendly.
Am using a qloader on my Sovereign and it performs nicely but tends to break brittle or old paint. I forgot to empty my pods and it turned into a blender.

Remember to empty ze pods! :panzer:

The warp feed has the advantage of using regular hoppers and thus the regular pods are easier to refill as you don't need the silo and crank.
When it comes to speed, the qloader is much faster.

If I had any opportunity to try the qloader before i bought it I would have probably gone with a warpfeed. Since i havent tried a warpfeed it remains a "probably".

This post has been edited by Fenix: 18 July 2007 - 01:15 PM



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#3 User is offline   QUEEG 

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Posted 18 July 2007 - 04:02 PM

I hear good things about both, but I'm most likely going with the warp feed whenever I fix my mag and get some money.
I like the look of the warp feed better than the qloader. That rules out everything for me. I just don't like the look of the qloader. However, the qloader system is cheaper and uses no batteries.

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#4 User is offline   Stillborne 

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Posted 18 July 2007 - 04:23 PM

The main reason I bought the Q-Loader was the stealth factor. It is SOOOO nice to be able to run through the woods, (especially those "get the hell out of dodge" times where you need to run and hide quickly,) without the balls rolling all over the hopper giving your position away.

That alone makes me glad I bought the Q-Loader. (Haven't broken any balls in it yet, and I've gone through about 1500. I don't look forward to taking it apart when my luck runs out.)
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#5 User is offline   Fenix 

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Posted 19 July 2007 - 12:01 PM

View PostStillborne, on Jul 19 2007, 01:23 AM, said:

The main reason I bought the Q-Loader was the stealth factor. It is SOOOO nice to be able to run through the woods, (especially those "get the hell out of dodge" times where you need to run and hide quickly,) without the balls rolling all over the hopper giving your position away.

That alone makes me glad I bought the Q-Loader. (Haven't broken any balls in it yet, and I've gone through about 1500. I don't look forward to taking it apart when my luck runs out.)

yeah, thats a good point. The balls won't make any noise :ninja:


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#6 User is offline   Matt 

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Posted 19 July 2007 - 12:33 PM

the balls make noice. just not much. i have a qloader and hate it. too much maintance for a loader. it would take soo long to load pods compared to regular pods. also, if you break a ball in one during a day, you are basically SOL for that day and are down one pod. they are definatly a hassle to clean. also, as for the qloader doesnt need batteries thing, you still have to worry about the springs. sometimes they may be too unwound and would not feedballs during a game. i would much rather have batteries and not have to worry about if it will feed than have springs and hope that it will feed. if i were to have had the choice again between a warp and q, i would go with the warp
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#7 User is offline   paintball7410 

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Posted 19 July 2007 - 01:04 PM

wll it depends on your set up, i had a qloader set up on my a5 a while back and it worked wonders. The only problem is whn it comes to reloading how you cant just pop open the lid and throw a pod full of paint in, thats the only reason why i would choose the warpfeed over the qloader.
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#8 User is offline   Stillborne 

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Posted 19 July 2007 - 02:05 PM

I don't mind the reloading thing at all. I'm used to loading clips on real guns, and that takes WAY longer, with much less ammo capacity. Besides the fact that I really do shoot very little paint. The last game I played, I shot 5 balls all day, (and got 3 eliminations.) So, when I load a Q-Pod, I don't mind the whole TWO minutes it takes, because I know I won't have to do it again that day anyhow.

As for the maintenence thing; as I said, I've gone through about 1500 rounds with no semblance of a problem. That doesn't mean they're bulletproof, it just means that I have no reason to complain.
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#9 User is offline   ncbbh88 

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Posted 20 July 2007 - 06:56 AM

i went with a Q-loader for my new A-5 project simply because the pods are self contained i can easily eliminate my hopper profile and reloading time is cut in half. Unfortunatley down time between games will be up to reload your Q-pods. one reason i didnt go with the Warp feed is simply because it increases my side profile so i cant switch from left to right handed shooting plus it has alot of extra hosing and parts to mount to the gun with

just my 2 cents
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#10 User is offline   blackcelldrumr15 

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Posted 20 July 2007 - 07:49 AM

so i just ordered the Q loader, thanks for all your input guys!! I decided that for sniping the Q loader would be best because just like ncbbh88 said, the warp feed really increases your side profile, the Q loader keeps everything compact and low. So thanks again everyone! Happy Sniping :)
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#11 User is offline   MOSSYGHILLIEDSNIPER 

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Posted 16 August 2007 - 03:44 PM

if some1 gets u from the side the qloaders gonna b a big target. 1 plus besides the others mentioned is that w/ the warp u have alot more weight to carry around bc of the warp and the hopper when with the qs all u have is the qpod and the mounting gadget
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#12 User is offline   Swamp Thing 

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Posted 17 August 2007 - 05:37 AM

I watched a vidio of Tyger useing a warp fed gun. Have never seen one IRL. It made alot of noise as it advanced the balls. If that is the case the q is definitely quieter. It makes almost no noise as you shoot it.

I love my Q loaded QBOW and Blackcell. That platform is rock solid and the Q works great on it. I live my Q loaded 98 but hate my Q loaded A-5 (Just can't get it to feed right.

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#13 User is offline   Steed 

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Posted 17 August 2007 - 06:33 AM

Depends on what you want really, its a battle of convience. If you want to be able to use any pod in the world fast down times, user friendly and simple then Warp, not to mention capacity. If you want ultra sleek the Q.
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#14 User is offline   QUEEG 

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Posted 17 August 2007 - 07:58 AM

View PostMOSSYGHILLIEDSNIPER, on Aug 16 2007, 05:44 PM, said:

if some1 gets u from the side the qloaders gonna b a big target. 1 plus besides the others mentioned is that w/ the warp u have alot more weight to carry around bc of the warp and the hopper when with the qs all u have is the qpod and the mounting gadget

You may think the warp is heavy, but it really isn't.

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#15 User is offline   ghostinthewood 

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Posted 19 August 2007 - 08:11 AM

View Postncbbh88, on Jul 20 2007, 06:56 AM, said:

i cant switch from left to right handed shooting

Tilt your marker sideways. Its force fed, you can do this.

As far as reload times go, basing off of using a qloader vs a regular hopper (since) theres not much differance. You have to open lids the old way, unless you have a speed feed/pod, but the Qloader you have to wait to line up and lock it so that eats up some time people dont realize.

The Warp also isnt any more expensive than the Qloader now. They're both basically $80, last I checked at least. The Qloader though you have to buy twice as many pods as you normally would and probably a new pack because more than likely your old one wont work. You also have to reload twice as much.

Side profile? Please. The Warp is mostly along the side of the marker body so more than likely if the warp gets hit from the side, your marker will. The Q most of the time goes under the barrel and thats where your more likely to actually get eliminated when you wouldnt before.

As far as speed the Q definetly has the Warp beat, but it still goes about 20 and thats good enough for OSOK style of play. The warp only feeds when your marker fires so it makes noise, sure, but since no one has a perfectly silent marker yet it doesnt matter.

This post has been edited by ghostinthewood: 19 August 2007 - 08:11 AM

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