cdrinkh20, on 13 March 2011 - 08:49 PM, said:
Five: many people, including myself, will say that yes, sights can work, given they are sighted in properly for a certain distance, you have good paint, etc. Though obviously, sights aren't generally useful for a quick snapshot, they can help land that first surprise shot in the woods.
Wow! I'm going on a "sights" rant! This isn't directed at any individual, there's only two of you so far and neither of you said sights are useless so don't think that when I say "you" from now on, I mean you. Just people in general. To all: feel free to skip over this one. If anyone does come along for the ride, I thank you, maybe your reading this justifies me staying up till 3am on a school night ranting it.
I never clicked the link but from this I take it that the blog said sights are useless? Just had to let the universe know: I am sooooo tired of hearing people say that. Sights aren't entirely useless just because the paintball won't hit exactly where the reticle says EVERY TIME. If you actually zero your sight for a given range then your paint will hit where your sight says at that range the vast majority of the time. And even when your target isn't at that magic range the sight is still pretty effective if you know how to use it: If they're a little farther away than your magic zeroe'd range... compensate by aiming just a little higher. If they're a little closer then maybe compensate for hop up by aiming a little lower (if that), and the reticle is the reference point for doing so. I don't consider myself a super good paintballer, I run an A-5 (not renowned for it's accuracy), on CO2 and I ONLY buy bargain paint! And still I've found my sight deadly accurate for lobbing paint of all things, just by giving me a dead on point of reference to guestimate elevation from.
I mean honestly if you think sights are useless I can gaurantee you've either never tried one, didn't give it a chance if you did, or didn't know how to use one in the first place. You don't see crappy marksmen blaming the gun, don't see why everyone seems to blame the sight for their own inability to use it. But then again I'm willing to bet that half of everyone who says such things never used a sight to find out in the first place. Just jumped to a conclusion based on an idea with no experience whatsoever to back up what they assume.
And if all that isn't enough can we please just use a little common sense here? Do you really think that any projectile launching device of any kind can ever be so massively innacurate that it actually becomes more accurate when you don't aim it? No that doesn't make any sense. No matter how inaccurate paintball is, it's ALWAYS going to be more accurate when you aim it. The accuracy of a gun doesn't change unless you change the mechanism its self (barrel, propellent, etc): stocks, sights, grips etc all just help the operator aim the gun better and therefore improve the accuracy of the marker/operator system. So even if a gun is unmodified the behavior of the operator can drastically affect the accuracy of the marker/operator system. Think about it: if you're shooting a paintball gun that's only 40% accurate and you aim it: YOU will be about 40% accurate with that gun -5 to 10% maybe as a margin of human error depending on your skill. Now if you're shooting a paintball gun that's only 40% accurate and you never bother to aim it, you just created a massive margin of human error that negates a huge chunk of that marker's, already too little, 40% accuracy: NOW you are only 10 to 15% accurate with that same gun.
As for the "quick snap shot" statement I slightly disagree. Optic sights can be extremely usefull for snap shooting, in fact, that's what optic sights were invented for! It's actually really easy to bring up a marker look through the sight, both eyes opened, focused on target, observe that the dot is on targe, adjust if necessary and fire a quick shot. It sounds like a lot, I know, but keep in mind the alternative for aiming a snap shot before optic sights was: bring up the weapon (lets face it they were invented for guns, and most of the basic principles except long range marksmanship still apply to paintball), line up your eye with rear sight, line up eye and rear sight with front sight, line up eye rear sight and front sight with target, adjust if necessary (paintball) then fire a "quick shot". Or use a laser that reveals your position to everyone who sees it (red dots were designed as a fast aiming alternative to lasers, they work almost the same except without being visible to others, and without losing focus over distance). The usefullness of red dot sights in paintball is alot more dependent on range than on the speed with which you want to return fire... or initiate fire depending on circumstances haha
In conclusion: At close ranges sights aren't necessary as these are often refered to as "point and shoot" ranges because basically anyone can just point the marker (or whatever) and know they're going to hit the target. Medium ranges where the paint will probably strike on or close to the reticle (including your zero range) sights are perfectly usefull, even for snapshots. Long "lobb-balling" ranges, turns out these are where sights become the MOST usefull. The further away you get the harder it becomes to judge where the gun is pointing by hand-eye co-ordination alone. You can get away with point and shooting at medium range, but lobbing is where point and shoot really breaks down. Using a sight allows you to ensure vertical alignment with your target and gives a much more precise means of gauging your elevation making it WAYYY easier to get hits out past normal ranges. I owe a handful of lobbed single shot eliminations to my optic sight, and that's pretty good for paintball, as even at medium ranges its rare to see a single shot elimination in this game.
<<<<END OF RANT>>>>
I also don't believe in modding markers just to make them look like real guns. I mean, the whole reason why real guns are cool isn't because they were designed to look cool. They WEREN'T designed to look cool, or like anything. Guns are cool because they were designed to reach the absolute pinacle of function, every single aspect of a weapon has a purpose that either enhances the performance of the weapon, or enhances the performance of the weapon's operator. So if you want your paintball gun to be "cool" in the same way don't design it to look like a gun, design it to work as best it possibly can as a paintball gun, regardless of appearence. Do it any other way and your actually defeating the spirit of the real guns you think are so cool... we think are so cool. So I don't believe in cosmetic modding, BUT...
Also, I take issue with what alot of people define as cosmetic parts. For one: stocks. Pretty much everyone seems to think that stocks are purely cosmetic. That's just not the case. Granted, stocks don't affect the range or accuracy of the marker directly. But what they do, do (haha doodoo)... or can do, is help the operator be more accurate with the gun. Therefore they can have an effect on the marker/operator system increasing overall accuracy. They DO have an effect, they DO something. Therefore, they aren't PURELY cosmetic. They are functional.
Also shrouds: specifically RIS shrouds. That's Rail Interface System, any shroud or handgaurd with rails on it that provide for the mounting of attachments, IE grips, sights, lights etc. The shroud or gaurd might be modeled to look like a certain gun so there definently is a certain cosmetic aspect to it, but because the rails have a function therefore there is a functional aspect to it. So again not necessarily purely cosmetic. Unless it's just modeled to look like a gun and has NO rails on it, in that case no funcion and it IS purely cosmetic.
Fake magazines however, are always purely cosmetic... I freakin hate those things. If you don't that's cool though.
Also functional magazines aren't cosmetic mods. THey have a function, therefore they are functional mods. True they do limit ammo capacity, BUT that can have very positive effects on performance! Limiting your own ammo forces you to use what you can carry alot more wisely and drastically improves efficiency. And since unlike in the real world military, we are all responsible for our own personall logistics, that can be freakin awesome! That's what I learned from switching to a 30 round tac cap from full hopper. I went from using a case of paint per paintball day like most people I know, to using half of a BAG of paint per paintball day! And I still get the same amount of eliminations most other people do with 1/4 the cost!
When I switch from my tac cap to mags, and I will be next month YES!!! I'll be giving up 10 to 12 more paintballs per load! BUT I'll also be gaining more benefits not offered by any type of hopper including tac caps. First with a spring loaded mag holding paintballs solidly in place no more rattling hoppers! Kinda hard to sneak around when you sound like a Mariachi weilding a single gigantic maraca! Mags have a stealth advantage over hoppers. Also they improve paint efficiency EVEN MORE. With no more pods and hoppers to screw around with in the field the spilled paint phenomenon just went out the freakin window! And with no more pods and hoppers to screw around with in the field, you get massively faster reload times.
So real mags, for the record. Temendously functional mods. Not by any logical assesment are they only cosmetic. You might not appreciate the function or want your marker to function as such... but that doesn't make it not a function.