The Referee will be the one who starts the game, stops the game for paint checks, decides the issues that may arise and who ends the game. The Referee should have a whistle for signaling the start, stopping and ending of the game. As with all games, it does not pay to contradict the decisions of the referee, decisions by referees and judges are final and unarguable.
2. A player is out of the game if he is hit by a marking pellet (paintball) and it breaks on him, this includes his clothing, gun or equipment. It doesn't matter whether the player is shot by a opposing player or a teammate (friendly fire). When a player is marked she/he is to immediately call themselves "OUT or DEADMAN". She/he must then hold their gun over their head, continue to call out "OUT or DEADMAN" and leave the playing field by the shortest and safest route.
3. A player is not considered out of the game if she/he is struck by a marking pellet (paintball) and it does not break. A player is not considered out of the game if she/he is struck by a splatter from a marking pellet (paintball). Splatter is considered to be the spray or fragments from a marking pellet that has broken on an object such as a tree, bush or rock etc., close to the player. If a player calls herself/himself "OUT or DEADMAN", because they think that they have been hit by a marking pellet (paintball), she/he is immediately out of the game and must leave the playing field by the shortest and safest route. Even if the player discovers that they were not hit, after they make the call their out, and must leave the playing field at once.
4. If two or more players mark each other simultaneously, all must be eliminated. A referee will decide who is to be eliminated when two or more players are marked
5. If there is question as to whether a player has been marked, call for a "Paint Check", that's what the referee is for. When a Paint Check is called the game comes to a stop, all players remain where they are at until the referee clears the problem and restarts the game. Note also that during a Paint Check all players remain where they are when the Paint Check was called and by leaving that position during a Paint Check they can be called out by the referee or by a player reporting their movement to the referee.
6. Predetermine the length of the game. Most games run 30 to 60 minutes, with 45 minutes being the average. The Referee will be the one who keeps track of the time. By setting time limits you make for a more aggressive game. If no one wins, who cares, go on to the next game and try some new strategy. Have Rest periods between games. Predetermine their length and have the referee keep track of the time. The Rest Periods allow the players to refresh themselves, to talk over the game that they have just played, to reload ammunition and Co2 gas, and to clean or repair equipment.
7. If the game is a flag game, only one player is permitted to guard the flag at the station. If the guardian gets eliminated from the game, s/he leaves the flag at the point where s/he got shot.
8. A player is not allowed to move together with the barricades.
9. Whether "Dead Man Walking - DMW" is allowed or not needs to be predetermined by the teams. DMW is when a player, although not hit, walks alongside players who got shot and are walking out of the game field. This deception gives him/her the advantage to change his/her shelter or to get nearer to the rivals.
10. "Dead Man Silent" is when a player gets hit and walks out of the field. During this walk s/he is not allowed to speak to any of the players. A marked player is to walk out of the field and to report immediately to the referee for a paint check.
11. All paintballs used at the tournament must be purchased from the referee. No carry-on paintballs allowed. The game does not stop during this interaction. The referee leaves the paintballs to the player and walks away. The player runs the risk of getting hit while purchasing the paintballs.
12. Paintballs purchased cannot be reimbursed.
13. Every team has a captain. At the meeting, captains will receive any final instructions and written notice of rules. After the game, captains of both teams attend the calculation of the points done by the referee.
How to handle refs-
Refs can be very different some good some bad. Most of them are good. Some refs can slow games, or call bad calls. If a ref makes a bad call or something you don't like happens make either a suggestion or same politely something about it. No one is going to listen if you start to argue or raise your voice. Some fields have websites and you can put them there.
The main rule that I use is- All refs just want to have a nice day there, get paid, maybe play and have everything go smoothly- Take into consideration that's what you want to as a player, or that's what you would want as a ref. So for me I just treat them as good as you can. If there is a bad call don't get angry, when you're angry you can't think because it is almost like a gel that goes to the back of your head where your process and just shatters it. That how crimes and stuff you wouldn't want happen, making bad decisions. If you don't like the call walk off the field, and just calm down. Don't turn the sky blue cause you can either get complaints or worse. Just think about how could have done better what bunker could you have taken different or where could gone different. Just say nothing, then just do good the next round. If not then take a break. Eat some food, drink, talk with other players, watch games, and prepare for the next round.
This post has been edited by SIEFKA: 29 June 2009 - 06:21 AM