Special Ops Paintball: Combat Roles - Special Ops Paintball

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Combat Roles Pointman, Leader Rate Topic: -----

#1 User is offline   snake eyes 88 usmc 

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Posted 20 April 2005 - 08:37 PM

Having been pointman many a time in the military as well as a long carrear of point in paintball I would have to say that much like Snipers the pointman is a "Spooky art". It takes the right kind of person, someone who just has that sense about them to be in tune w/ thier surroundings. Your pointman shouldn't just be some boot who you stick up front he should a well expierenced player. This guy is going to be placed w/ the trust of the fire team to get them weare they need to go and safely.
He should travel lightly. Have good compass/land nav. skills. Practice in observation skills ( so as to avoid ambushes, booby traps, snipers, and not lead the fire team down some f@@ked up bushy route that gets everyone bogged down) I prefer to have the point man in some sort of light wieght "leafy wear" ghillie like the ones used for bow hunting, They don't weigh anything and while not as good as a burlap/jute ghillie offer some better camouflage than the normal BDU's. I want my point man to have some good cammo since he will be the first person to likely be seen by the enemy which means that once he is compromised so is your fire team. The point man should be able to have enough knowledge in sound tactics to be able to analyize the battle field and react to ambushes. His actions will be the first ones taken once contact is made; If he is good then he can direct the team to immdieate action such as what the team is to do in "contact front" "contact right" and what not The fire team will know the basic manouvers for thease drills but the point man is the one that see's the situation right as it unfolds. The point man must also know his tactics so he can either direct the team into the first portion of a hasty ambush to get the fire team to safety and the ambush moving while the fire team leader gets his bearings and finalizes his tactics before he takes command of the situation. Also there is what I call a React ambush this would be a super hasty ambush I see the enemy and have about 1/2 second before he see's me, I can't open fire up on him in the position my team is in, Crap what do I do. Laslty on ambushes he should be able to understand how to set a pre planned ambush up- Situation A: Fire team leader issues orders to pointman take us to along Ho-chi min trail and so we can set up an ambush at check point Zulu. Point man takes the fire team to designated route and arrives at check point zulu His understanding of ambushes, tactics and him bieng the first one to observe and encounter the terrain will enable him to guide the fire team to a good ambush position right off the bat and the all the fire team leader has to do is make fine detail adjustments to his team. Situation B: While on patrol The point man breaks through the brush and comes to the bush/tree line of a changing terrain he is not compromised but observes the OPFOR w/ his expierience and understaning of sound tactics along the fact that he is privy w/ the information of the terrain ahead, the enemies position, the size of the OPFOR, and thier equipment he can quickly form an idea of to either take the fire team quickly and silently out of the area to avoid getting in the fire fight w/ enemy or if an ambush looks as if it might be in order he can quickly form an idea of how to lay one and tell the fire team leader before he briefs him, that way the fire team leader may think about the plan of actions while bieng
briefed and have a conclusion ready by the end of the briefing. I also believe the pointman should have a good understanding of fire an manouvere. Once contact is made the point man will be scrapping like the rest of the te The point man will be the guy to take charge of a small flanking force lead them through the bush into a position that the flank force can attack- no wait I mean destroy the opposition.
The fire team is a family and in that family.
The fire team leader is the daddy.
The machine gunner is your big brother who always
bails you out of trouble.
The light and med riflemen are your hyper-active little brothers always getting into trouble.
The point man is your cousin from out of town that shows up and takes you in town for a night of partying and ends up leading you into some wild and F@@ked up adventure you will never forget.
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#2 User is offline   98c HeadShot 

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Posted 20 April 2005 - 09:54 PM

some one doesnt have a life out of paintball, j/k pretty cool but long...and i cant read well so it took me a good 20 minitues
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#3 User is offline   GH0ST 

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Posted 30 April 2005 - 02:59 PM

^^^^^^^ "i cant read well so it took me a good 20 minitues" you just pwned yourself! HAHAHA
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#4 User is offline   Mori 

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Posted 06 June 2005 - 10:31 AM

good info.

but next time, double-space between paragraphs for easier reading.
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#5 User is offline   Plato 

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Posted 06 June 2005 - 11:37 AM

Indent helps on long writings, also insert breaks and junk, good info though.
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#6 User is offline   vigilante 

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Posted 06 June 2005 - 02:58 PM

Trogdor, on Apr 20 2005, 09:54 PM, said:

some one doesnt have a life out of paintball, j/k pretty cool but long...and i cant read well so it took me a good 20 minitues

its ok.....I dont have much of a life out of it......
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#7 User is offline   PB Ghost 

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Posted 06 June 2005 - 05:05 PM

that was a great post!

i would pin it but thats out of my control

i have two questions,

is a pointman a dagger (light rifleman)?

i think i fit the description of point man and have played it one spook and ambush and made a heroic diving effort to get the sniper out, i have played saber numerus times but i useualy play sniper, anyway

what kind of gun would be ideal for point man,

i have a 98c flatline three position car stock remote line rocket cock II,

and a 98c solid stock 14"stiffi barrel and rocket cock II

which should i use, and if i saved up what would i get?
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#8 User is offline   Plato 

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Posted 06 June 2005 - 06:15 PM

Thats a good enough gun i use a Tapco adjustable stock on a A-5 with a RT and a reverse mount and a 14 inch barrel but I use the 6 inch front only if its really tight,
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#9 User is offline   snake eyes 88 usmc 

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Posted 06 June 2005 - 08:18 PM

Personally for point. I will go w/ usally an 8" barell, Lapco big shot to be exact or an extreamly short barrel like the JCSx short 5.5" is a good option. This is to make your gear smaller and lighter so you can worry about manouvering through the bush easier.
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#10 Guest_Dream of Nullification_*

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Posted 06 June 2005 - 08:41 PM

awesome posting. id like to say that dagger makes excellent pointman and that pointman should have second in command if say the commander does get taken out the pointman should pick up the slack as well as being the right hand man when the team commander comes up with new tactics and flanking manuvers and wants the bugs worked out
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#11 User is offline   SANDMAN26 

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Posted 07 June 2005 - 08:49 AM

I was thinking about this just the other day, while I was playing a big game.

Heres what happened
My team got bogged down by a group of well entrenched OpFor, so I took of to the side to try and flank. The only side I could move on was to the right, it was a valley, and a bunch of newbs were sitting on the far side, while the aggressive guys on my team were getting shot going over the top on the other side.

I play dagger a lot, but I combined it with commander there, I started screaming at all the newbs just sitting on the opposite side watching their team get shot up. I brought about 40 + of them over to the top of the next hill, then charged up over the top and started blasting OpFor left and right (they were crawling all over the top).

I soon realized everyone was still sitting below the edge, so I started yelling at them to move and shoot, and IT WORKED! We mobilized over the hill and whiped out the OpFor and pushed them all the way back to almost their insertion point!

that was my experience blending Point and Command, I thought it made a good combination.

Especially when you have Egotistic maniacs on your side who think they dont need to listen, just lead by example and yell a lot!

Nice Post about ambush and controls man, excellent stuff
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#12 User is offline   -JC-Jester 

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Posted 07 June 2005 - 12:29 PM

Great post!! As a point man myself sometimes, I have definietly learned that having proper camo is essential. Not having a guile suit myself, I figured out the best way to counter this is stick close to the trail sides. Use the natural camo to your best ability. Another attribute I noticed nobody mentioned is speed. I have learned that a point man can get a good 40-50 yards ahead of the fire team, in radio contact of course, and haul DUMPER back if neede. It doesn't put the fire team in direct danger, normally. But don't forget, the point is the eyes and ears of the fire team leader. Just because you are fast and in radio contact, don't put yourself in a position you can't get out of!!!!!

And on the marker inqury, I personally use an 04 Vertical feed Autococker. I use the stock barrel. It is the most accurate I have found, and it is pretty compact. Just my two sense.........
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#13 User is offline   Sgt Allen 

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Posted 11 June 2005 - 08:05 PM

Things i seek in a pointman, someone whos usualy not too tall, or wide, a smaller target is good, soemone 5'8 or so with about 140 lbs or less on them, someone fast and physically fit so they can get the hell out if they need to. thats just my opinion
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#14 User is offline   Warriortothecore882 

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Posted 12 June 2005 - 06:23 PM

Dream of Nullification, on Jun 6 2005, 08:41 PM, said:

awesome posting. id like to say that dagger makes excellent pointman and that pointman should have second in command if say the commander does get taken out the pointman should pick up the slack as well as being the right hand man when the team commander comes up with new tactics and flanking manuvers and wants the bugs worked out

if your commander gets taken out, why would you use your pointman. There seemed to be a lot of emphasis on not leading from the front, and that is where the pointman is. You can put a pointman in charge, but you may be looking for another replacement quickly.


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#15 User is offline   PB Ghost 

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Posted 13 June 2005 - 01:25 PM

but i think he is saying that the pointman could be the commander if he wasnt so aggresive, so he's saying point man has to be able to make desisions or drop back and help out with the tactics
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