Special Ops Paintball: aircraft pilots - Special Ops Paintball

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aircraft pilots Rate Topic: -----

#16 User is offline   Jet021 

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Posted 01 December 2007 - 08:39 PM

woah, necro dude.

check the date on the last post, this is almost 11 months old...
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#17 User is offline   Texas Trigger 

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Posted 04 December 2007 - 10:13 AM

View Posttankbuster, on Nov 27 2007, 04:12 PM, said:

Im saving up for an ultralight aircraft for 2 to accommodate a pilot and a gunner. But if you can get one a heli is always better.

Yeah, it's like 3-5 thousand for a kit I believe. They're pretty easy to fly, and you don't even need a lisence (the FAA considers them recreational vehicles), but make sure you know what you're doing. Cause you could, ya know...die.

This post has been edited by Texas Trigger: 04 December 2007 - 12:10 PM

I'm here, Benjie, I'm here, I said, clasping his hand on my arm.
Help me Rootie, my legs won't move.
Aw Benjie, it'll be okay Benj, I'll give you mine

USAFA '12.
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#18 User is offline   Flip 

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Posted 06 December 2007 - 10:40 AM

This is "Scenario Positions" correct????? :rolleyes:

If they fit the story-line I believe every Producer has some sort of aerial unit represented by the ole "stick and rope". I know that BlackCat, Viper, MXS, Dollack, and Fledgling all use them. They really add to the game but you have to remember this is Role Playing Scenario so there's lots of "simulated" stuff (like Demo's using explosive props).

Don't knock it till you've seen it - They actually work really well and there's a ton of different ways you can take advantage in a game with a good pilot.
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