Special Ops Paintball: .50 Caliber - Special Ops Paintball

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.50 Caliber The new standard?

#106 User is offline   LoneWolf99 

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Posted 21 October 2009 - 05:36 PM

If, and that's a big IF, GI Milsim approached the market honestly, openly, and without all the over-hype .50 caliber might have had a chance. Now that unbiased entities are getting their hands on the paint & testing it, turns out the naysayers were absolutely right.

From a range perspective, .68 caliber wins hands down. Accuracy, same thing (anything beyond 30ft). Breakability - same thing again (same problems we saw back when .43, .50 & .62 were competing with .68).

Now, we find out that GI Milsim isn't going to push for an increase in velocity (methinks the insurance folks gave them the thumbs-down) - so all of the >300 fps tests are valid & show that .50 is very deficient against .68.

It seems that everything that was hyped up before the actual release of the paint is false - really not a good way to get a business off the ground.
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#107 User is offline   Lao Yan Qiang 

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Posted 21 October 2009 - 06:52 PM

And so..............all they have is cheap paint. Things aren't that hard to predict if you just follow the money. Smart Parts is downsizing, because the bank is making them. The sponsorship dollars are no longer available to make 25 balls per second affordable for anybody. The NPPL can't exist without sponsorship dollars. The PSP institutes a rate of fire reduction in an effort to save itself. Richmond Italia sells his shares in Procaps because they are going down the tubes. ZAP merges with Procaps in order to take some production out of the market because the price pressure for CHEAP PAINT is so great that they can't sell higher end brands that generate profit. The economy tanks and now.............cheap paint is going to save the sport.

So now the hint of a higher "feet per second " raises it head. Next will be a return to a higher rate of fire..... just to try and make things even for all the poor little .50 calers whose guns don't shoot as far. (the poor things) And the engineers are already chomping at the bit because they know a .50 cal gun will cycle a lot faster than a .68 cal gun. 50 balls a second is within our reach ! And we can all return to the glory days of paintball when a new gun that shoots 2 balls per second more comes out every year. And a faster loader too. And it will all be brought to you by..........the same guys who brought it to you before.

If you own / control the technology that makes 25 balls per second possible, you had better find a way to get people to shoot 25 balls per second if you want to make any money. If they can't afford to do it in .68 cal. Maybe they can afford it in .50 cal. 30% cheaper. 40%. 50% ! Doesn't make any difference if you don't own a paint factory and don't have to make a profit on it. Just shoot more ! We'll sponsor you. We'll give you paint. JUST SHOOT MORE !

Do yourself, the sport, and everybody else a favor. Take your finger off the trigger.
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#108 User is offline   TaCticulMerderer18 

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Posted 22 October 2009 - 01:11 PM

View PostLoneWolf99, on Oct 21 2009, 08:36 PM, said:

If, and that's a big IF, GI Milsim approached the market honestly, openly, and without all the over-hype .50 caliber might have had a chance. Now that unbiased entities are getting their hands on the paint & testing it, turns out the naysayers were absolutely right.

From a range perspective, .68 caliber wins hands down. Accuracy, same thing (anything beyond 30ft). Breakability - same thing again (same problems we saw back when .43, .50 & .62 were competing with .68).

Now, we find out that GI Milsim isn't going to push for an increase in velocity (methinks the insurance folks gave them the thumbs-down) - so all of the >300 fps tests are valid & show that .50 is very deficient against .68.

It seems that everything that was hyped up before the actual release of the paint is false - really not a good way to get a business off the ground.


good point... again they came in and said "50 cal will take over and revolutionize the sport and replace the 'inferior' 68 cal paint"....... those presumtious d-bags

Even if you don't see it on the site, we can still get it for you!!!
No, we won't be stocking .50 caliber anything....
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#109 User is offline   scubasteve186 

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Posted 22 October 2009 - 02:54 PM

honestly, all im saying is, if .50's will shoot more accuratly, break consistently, and [just for those new players out there]
hurt less, then go for it, not to mention the marker can cycle faster, but if it cant do what it claims, then what is there to worry about? .50 cal will just get thrown back into the pile of crappy paintball ideas. but looking at their new markers, i kinda get the impression that they hired some guys from rap 4, cause the markers they listed as "milsim" look kinda junky to me, not to mention one of them is just an SP-1.... their other markers -eh, dissapointing at best

so in conclusion, time will tell if .50 cal is gonna get big, for now, im playing with .68's until i see some amazing things with .50's :P
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#110 User is offline   LoneWolf99 

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Posted 22 October 2009 - 06:13 PM

GI Milsim Marker - about what was expected.....


Wow - looks like the markers are just about as good as the paint. Anno everything, so you can't even get the tank in the ASA - bolt that just falls out of the marker, and rails freaking everywhere (and the marker just looks huge).

Again, with all the hype you would think they would go the extra mile to get the best possible product out the door first - instead, we get a dangerous marker that falls apart with the first attempt at use.

I would have given them a chance, but this is just ridiculous.
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#111 User is offline   The Stuntman 

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Posted 22 October 2009 - 08:57 PM

HA! I knew it...
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#112 User is offline   Tim Burton 

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Posted 22 October 2009 - 10:17 PM

Yea, no increase in fps, means crappy ballistics.

If the rounds flew better, then I could see other companies finally putting 50 cal markers on the market.
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#113 User is offline   TaCticulMerderer18 

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Posted 26 October 2009 - 05:55 PM

View Postscubasteve186, on Oct 22 2009, 05:54 PM, said:

honestly, all im saying is, if .50's will shoot more accuratly, break consistently, and [just for those new players out there]
hurt less, then go for it, not to mention the marker can cycle faster, but if it cant do what it claims, then what is there to worry about? .50 cal will just get thrown back into the pile of crappy paintball ideas. but looking at their new markers, i kinda get the impression that they hired some guys from rap 4, cause the markers they listed as "milsim" look kinda junky to me, not to mention one of them is just an SP-1.... their other markers -eh, dissapointing at best

so in conclusion, time will tell if .50 cal is gonna get big, for now, im playing with .68's until i see some amazing things with .50's :)


from whats already been tested, it wont be any better... period.

Even if you don't see it on the site, we can still get it for you!!!
No, we won't be stocking .50 caliber anything....
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#114 User is offline   Tyger 

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Posted 27 October 2009 - 12:59 PM

Lemme poke my head in here as someone who played in the day of .50 and .62 caliber paintballs. I'm here to tell you, it sucked.

.62's were allowed to chrony in at 325 FPS due to the fact that they had a massive dropoff. Because of this, and that the .62 was the ball of choice for the full auto crowd, many point-blank exchanges resulted in people getting "stitched up" and having bad bleeders. .50 wasn't much better, that stuff bounced off of rocks, goggles, trees.... People would call themselves out for fear that they just had their arms broken.

the problem was that the .50 and.62 shell was the same thickness as the .68 shell, but that thickness is on a smaller ball. I won't pretend to know the physcis behind it, but that made it a tougher ball to pop. those bastards hurt. a lot.

So when I heard about the "new .50 caliber" I just shake my head. Been there, done that, what wheel will paintball re-invent next?

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#115 User is offline   TheEnd 

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Posted 27 October 2009 - 01:13 PM

I was wondering the same thing that tyger just confirmed. If it is a smaller ball, then it will be much stronger, because of less surface area for it to break. Therefore the smaller ball will hurt a lot more. Especially if they increase the fps.
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#116 User is offline   TaCticulMerderer18 

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Posted 27 October 2009 - 02:15 PM

its nice to see tyger is still around... :P (also that he is against 50 cal)

speaking of re-inventing... they did re-make the sl 68II :dodgy:

Even if you don't see it on the site, we can still get it for you!!!
No, we won't be stocking .50 caliber anything....
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#117 User is offline   Painto 

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Posted 29 October 2009 - 09:25 PM

Sorry, I really had no time to read this whole thing.

The paintball size issue does seem to be a problem- I'm sure it would contribute to a more mil-sim game, but one of the wider points is that it would take a lot of players to get fields to convert, which means a lot of woodsball players. They're the only ones really interested in mil-sim, scenario fields sometimes are FPO, and most woods players are recreational players, like me. Unfortunately, who wants to spend the extra money to convert all their gear to .50 cal when we have all our .68 gear already?

I don't think .50 cal will be big for a while, unless someone figures out some very neat and usefull application for it; nobody wants to spend the extra money on it right now.

I predict small caliber will still be unique for a long time to come. I mean, they're cool and all. I have a new Kingman myself, the Chaser. The paint seems to break a little easier (especially IN the gun, ;) ) and other than leaving a smaller mark, it doesn't seem to be a big change.
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#118 User is offline   druid 

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Posted 01 November 2009 - 11:53 PM

http://www.youtube.c...0bQ&feature=sub

and

http://mcarterbrown.com/50ballistics/

Yes you can argue that lack of chrono showing and other "empirical" testing items were mis-performed [on video] but it shows exactly what I've been saying all along...the .50 cal sucked 20 [well, 15] years ago and it still does.

I rest my case.
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#119 User is offline   Lao Yan Qiang 

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Posted 03 November 2009 - 10:29 PM

View PostTyger, on Oct 27 2009, 12:59 PM, said:

Lemme poke my head in here as someone who played in the day of .50 and .62 caliber paintballs. I'm here to tell you, it sucked.


-Tyger


Why yes it did, didn't it. Looks like it still does. I suspect it always will.
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#120 User is offline   Tim Burton 

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Posted 05 November 2009 - 01:40 PM

View Postdruid, on Nov 1 2009, 11:53 PM, said:

http://www.youtube.c...0bQ&feature=sub

and

http://mcarterbrown.com/50ballistics/

Yes you can argue that lack of chrono showing and other "empirical" testing items were mis-performed [on video] but it shows exactly what I've been saying all along...the .50 cal sucked 20 [well, 15] years ago and it still does.

I rest my case.


Man, I hate the way the posts get linked instead of the old way....

Anyways, I would like to see him do tests at 450fps and tell us how it shoots. It seems the calculations all indicate they'd have better range.
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