BONUSROUND, on Jun 18 2008, 05:17 PM, said:
"Take the high ground", "flank strong holds", and "Don't bunch up" are all tactics that work in paintball. A small well trained group can do wonders against large unorganized groups, by using "tactics". Another tactic is: "A small force can destroy a larger force, if the larger force is on the run" Tactics are what the game is based on! If you toss out tactics then what is left? Line up in a straight line and march across the field?... Oh, wait... that is a tactic.
You can't take tactics away from the game, because the game is tactics.
That is a nice quote from Sun Tzu -- but don't confuse tactics with strategy. Strategy is the use of forces in large scale, long range planning and development to ensure victory. Tactics is the use and deployment of forces during actual "combat" (we substitute combat for playing in this case of course).
And euglow -- I must respectfully completely disagree with your statement "There isn't much of a need to discuss paintball on this philosophical of a level." My question to you would be "why?" Could not the same thing be said of warfare? "We don't need to discuss this much philosophy -- its easy, just have better weapons, more troops, and shoot the enemy first." Or of business? "it's easy, just make a better product, higher better employees, and make more money" Or of any sport? Say, basketball "it's easy -- just have better players, and score more points."
It's all easy when you talk about it in those terms, and that's probably what a lot of people think and there's not much wrong with that UNLESS you're a commander, manager, coach, etc.... That is often the difference between victory and defeat in many games. Tactics are easy to understand, and knowing what you need to do to win in certain situations is elementary -- if you have a faster gun, better cover, and better skill, yes you're going to win against your opponent.
I will give you this -- the point of this post was somewhat null since most people who know anything about anything (no offense) already know that military tactics do not work EXACTLY the same in paintball (it is the closest thing we have to compare to, but it is not the same) but to say that we don't NEED to think on this level is just, well, irresponsible for players -- commanders in particular.
In my opinion, as Commander it is both useless and even damaging to team moral to try to show what you have learned of this to all your team members -- it wastes valuable time because THEIR job is to go play and win, your job is to give them the circumstances for that victory. I've always accepted my position as Commander as primarily, firstly, and most importantly to be that of getting my players what they need to succeed on the field, and success is defined by having fun first, and then by winning. Having fun comes from my ATTITUDE (lead by example), and winning comes from the training, equipment, and focus I provide. It is not my players responsibility to have to deal with things like buying uniforms (yes they owe money, but there is a long involved process to getting our jerseys and pants and headwraps and all that), getting food for the team, etc.... It is MY (and my subordinate leaders) job to provide those things for the players so that they can focus on what their job is -- playing, having fun, and winning (in that order).
Now, training -- it is my opinion that you train your team in basic paintball skills that are applicable to most environments first, and then you train your team to adapt and overcome, improvise and succeed, and to take initiative -- that should be the goal of every lesson and training session (along with attention to detail and teamwork is key).
We should be able to go to Nevada and play at Herbies and it shouldn't take long for my players to do just what we've trained them to do -- adapt and overcome, improvise and succeed, and take initiative.
BTW for those who are confused by the "inititive" post in this forum, there are two kinds -- battle initiative and command initiative. Battle initiative is making your opponent react to you, and command initiative is subordinate commanders/leaders who take initiative and don't wait to be told what to do. Now, this doesn't mean that if we have a squad on standby that they just go out and start attacking wherever they feel like, but if, say, we have a squad on standby and we say "it'll probably be 10 minutes or so" then without my directive, the squad leader will tell his players something like "who needs paint/air? Who needs to fill up on water?" Things like that. If that squad leader doesn't do his job of ensuring that his players are ready and capable of playing for the mission they are about to go on (which means they need paint/air and water) then I have also failed at my job -- training that squad leader.
Got a little off topic here, but that's okay -- I forgive myself.