Special Ops Paintball: Response Trigger - Special Ops Paintball

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Response Trigger For my 98...

#16 User is offline   Orpackrat 

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Posted 07 October 2008 - 06:03 PM

Chopping comes from the hopper not being able to keep up. Its not hard on the internals. I use mine, usually in burst but change to a little bit of auto when there's a bit of running by us or the opposing team. Depending on the trigger pressure, I can get between 15 and 22 BPS but I'm using a tuned Super RT.
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#17 User is offline   slowerpig81 

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Posted 21 October 2008 - 08:19 PM

Do you have ACT? If so, then don't worry about chops. That system works pretty well.

Also, a cyclone stock can usually keep up with a stock RT. If the cyclone is too slow it will just turn a little and jerk around like that until it ca complete a full cycle. Usually fine. With a QEV or QEPH, the cyclic rate goes up a lot.
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#18 User is offline   Death Envoy 

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Posted 10 November 2008 - 06:41 PM

I decided to wait on any fire-speed upgrades, but I think I'm going to go E-Grip, due to relatively no problems with it, ease of installation, and the fact you can use it on any field.

And also, guys, my 98 scares the noobs without RT. :unsure:
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#19 User is offline   DVLCHLD 

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Posted 11 November 2008 - 09:20 PM

The few response triggers at my field work great. They are VERY fast and the guys that have them never break paint. You just have to have a loader that can keep up. Even though I use a stock mech trigger I allow any rate of fire at my field including full auto and we've never had a problem. I enjoy the challenge of going up against players that use full auto. I frequently ask the other players if they care about the rate of fire and they couldn't care less. I've had a few electros but I went back to a stock mech trigger just because it's more fun for me.
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#20 User is offline   M. Deth 

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Posted 12 November 2008 - 08:48 PM

View PostDeath Envoy, on Nov 10 2008, 06:41 PM, said:

I decided to wait on any fire-speed upgrades, but I think I'm going to go E-Grip, due to relatively no problems with it, ease of installation, and the fact you can use it on any field.

And also, guys, my 98 scares the noobs without RT. ;)


:laugh: :laugh: the E-grip has no problems :laugh: :laugh: I know a few people who have an e-grip and are very happy. I also know a few more who have taken it out and consider it a waste of money.

Also, scare the noobs, it's fun. I love when someone says "I don't want to play against you..." I tell them it's not the gun, it's the player. I've had noobs scared of my pump action, just because it looks different that anything they have.

To all the noobs out there. Don't be afraid of the full-auto guns, fear the guy who takes a pump gun or a pistol out against the full-autos...
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#21 User is offline   Major chip Hazard 

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Posted 22 November 2008 - 10:12 AM

I love my RT
The rt is essentially the same as having the world's fastest finger. The trigger just pulls faster than normal. Therefore, the internals are simply working faster. The E-grip would actually be worse for the gun's health (splitting hairs here) because it fires so much faster.They are both great. The RT is a very good choice when using a grav feed. I recently had my Halo stolen and didn't have time to get another hopper. I tuned down the rt to about 6 bps. IT still scared the noobs and allowed for somewhat fast firing, but didn't chop a single ball the entire time. Don't rely on that though, I only played for an hour without agitation.
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#22 User is offline   Stik 

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Posted 10 December 2008 - 03:53 PM

i just got my tippmann 98 with response and its pretty good i am slso going to get the cylcone feeder so even a less chance of chopping. i say if u get response get cyclone or a elctonic feeder
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#23 User is offline   Death Envoy 

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Posted 13 January 2009 - 04:48 PM

No reason, I got a x7 with E-Grip for Christmas :eck:
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#24 User is offline   Wraith X 

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Posted 13 January 2009 - 06:22 PM

On the note about some fields not allowing RT systems because they aer similar to ramping is nuts, if the rt triger is mech that means it main firing is semi and you have to hold the trigger to do RT fireing, so you should have no problems with the fields and the RT.
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#25 User is offline   Death Envoy 

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Posted 14 January 2009 - 11:13 AM

View PostWraith X, on Jan 13 2009, 08:22 PM, said:

On the note about some fields not allowing RT systems because they aer similar to ramping is nuts, if the rt triger is mech that means it main firing is semi and you have to hold the trigger to do RT fireing, so you should have no problems with the fields and the RT.


Not true, Paintball Zone's owner said that he cant allow R/T on his field cause it voids damage insurance, being that you can "sweet spot" it.

I agree though, R/T is mech and should be allowed.
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#26 User is offline   noobpowner 

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Posted 26 January 2009 - 04:46 PM

I Had a question about my alpha black...it has the same parts as the 98 but instead of having a removable trigger guard it has a trigger guard buil in(in other words - the trigger guard is part of the frame) i want to install a double trigger...so should i saw off the build in trigger guard?? Y or N?
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#27 User is offline   82ndx 

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Posted 26 January 2009 - 04:50 PM

EGrip FTW. Boo R/T.
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