Special Ops Paintball: NJ Nam 08 - Special Ops Paintball

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NJ Nam 08 Rate Topic: -----

#1 User is offline   bruno 

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Posted 01 May 2008 - 06:39 PM

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#2 User is offline   CptObvious 

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Posted 01 May 2008 - 07:34 PM

I wish I was there to play it. NJ Nam has been one of my favs...first time since the first 'Nam that I wont be there! *cry* Ah well.
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#3 User is offline   bruno 

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Posted 02 May 2008 - 05:12 AM

Sorry to hear that Cpt it's back at USANA to.
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#4 User is offline   CptObvious 

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Posted 03 May 2008 - 10:52 AM

Damn it...
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#5 User is offline   Weasle 

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Posted 06 May 2008 - 05:10 PM

I will be there.

Also I can play there knowing the Capt wont be there to tear out my vocal cords with 280 FPS fury. lol.
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#6 User is offline   CptObvious 

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Posted 11 May 2008 - 07:46 AM

View PostWeasle, on May 6 2008, 08:10 PM, said:

I will be there.

Also I can play there knowing the Capt wont be there to tear out my vocal cords with 280 FPS fury. lol.


Who, me? No, no...I didnt do a thing...
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#7 User is offline   bruno 

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Posted 12 May 2008 - 06:16 AM

FYI if you are bringing someone who is not playing there is a public lake about 5 miles from the field with picnic tables and such.
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#8 User is offline   bruno 

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Posted 15 May 2008 - 05:37 AM

UPDATED Game Schedule:

FRIDAY:
Gates open: ................. 12 noon
Registration open:.......... 4:00 pm to 9:00 pm
SWAT HOUSE Tourney:... 4:00 pm to Conclusion
Paint Sales/Air open:...... 6:00 pm to 10:00 pm
Orientation:.................. 9:00 pm with associated COs and/or XOs required

SATURDAY
Food:.......................... 6:00 am
Registration:................. 7:00 am to 5:00 pm
Paint, Air and Chrono:..... 7:00 am to Midnight
Orientation:.................. 9:00 am with associated COs and XOs required
GAME ON:.....................11:00 am to 5:00 pm
GAME DOWN:................. 5:00 pm
Dinner Break:................. 5:00 pm to 6:30 pm
GAME ON:..................... 6:30 pm to 11:00 pm
GAME DOWN:.................11:00 pm

SUNDAY
Food:............................6:00 am
Paint, Air and Chrono:...... 7:00 am to 3:00 pm
GAME ON:...................... 9:00 am to 1:30 pm
GAME DOWN:...................1:30 pm to 2:00 pm
FINAL BATTLE:.................2:00 pm to 3:00 pm
AWARDS CEREMONY..........4:00 PM

ABOVE times corrected in this post. Registration will open 4:00 PM Friday and the SWAT House tourney was also added Friday night starting at 4:00 pm as well. There will be some good prizes to be had for this event so partner up and go two on two in the famous USANA SWAT HOUSE. Last year the winning team, Gods of War, won a pair of limited edition Tac-8 pistols!

There will be a drawing during each orientation for free paint. You must be present to win.

We will also be drawing player numbers throughout the day and post them on the scoreboards for additional prizes. This will help cut down on the post game awards ceremony time.

This post has been edited by bruno: 15 May 2008 - 11:57 AM

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#9 User is offline   D G 

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Posted 15 May 2008 - 10:23 AM

i was waiting for this info. game is not too far off now.
:rolleyes:
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#10 User is offline   jgencinc 

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Posted 16 May 2008 - 08:24 PM

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#11 User is offline   D G 

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Posted 26 May 2008 - 06:34 PM

rules i saw posted on another forum. don't ask me any questions about them, because i don't know.


USANA Paintball Field Rules

· Referees and field officials have final ruling on all game and safety decisions. Any arguing with or failing to comply with game officials’ mandates will be considered poor sportsmanship.


MASH UNITS:
Mash units must be carried by 2 players (Orderly and White taped Surgeon)
If the surgeon is killed, the unit will be returned to the CP by the ref.
Mash units cannot heal head shots.
The Surgeon or Orderly must wipe a player and write down their number to achieve a heal.
The Surgeon can heal the orderly, but the orderly cannot heal the Surgeon.
Mash units may not be erected within 200' of the enemy CP.
Once returned to the CP, the Commander can send out the unit with 2 new players at any time.

SNIPERS:
2 “for hire” Snipers are available. They use red paint and their kills cannot be healed.


MISSIONS:
Missions will be issued every hour on the ˝ hour. 12:30, 1:30, etc.
Missions are self contained with all information required to complete the mission.

FLAG STATIONS:
Flag stations are scored once per hour on the hour, 1:00. 2:00, etc.

TANKS:
Tanks cannot exceed 5 miles per hour
Tanks must always be accompanied by a ref
Players may not come within 20' of a tank
Tank Refs may decide that a player in a bunker, within the 20' rule may stay
if they are not in danger of contact with the tank. can stay there.
Tanks are immobilized by a paint grenade for 5 minutes.
Tanks hit by a law rocket are destroyed and must leave the field until the next insertion.
Tanks will fly their side's color flag.
Destroyed tanks must fly a white flag.
All tanks must be inspected and approved before they are allowed on the field.

LAW ROCKETS:
Law rockets must be chronoed and inspected before allowed on the field
Law rockets only work on tanks, not on bunkers or other players

SMOKE:
Only cold smoke is allowed. No flame or heat activated smoke can be used.
Smoke must be inspected and approved before allowed on the field.

NIGHT PLAY
ALL HITS COUNT!!! Bounces, splatter, anything. If you feel the hit you are OUT!
Chrono limit is 250 fps
No Paint grenades
No Medic units


· Cheating, violence, poor sportsmanship, profanity, threats, harassment or any breach of these field rules is unacceptable and could lead to expulsion from the field and future events.

· No physical contact between players will be tolerated for any reason whatsoever.

· You are out when you are hit by a paintball and it breaks on you or your equipment. If you cannot verify a hit, ask for a paint check and a ref will come assist you. If you yell hit or out, you are out whether it broke or not, so be sure to check first.

· You may not fire at another player within the 20' safety limit. Either offer surrender or move back.

· Field-approved goggle systems must be worn at all times within active field boundaries, in chronograph areas, and anywhere else deemed necessary by the management.

· Field-approved barrel blocking devices must be in place off the field at all times, and on the field when eliminated.

· Chrono speed limits for various equipment will be announced. Know it and maintain it. Firing a marker is only permitted in approved areas. Dry firing is prohibited except on the field or in designated chronograph areas. Blind firing is prohibited. Full-auto firing modes are prohibited;
15 BPS is the limit.

· Dead players do not talk.

· Climbing trees, moving bunkers, and altering existing structures are prohibited.

· USANA Paintball reserves the right to remove any player for any reason from the property.

Play Safe. Play Sane. Have Fun!

The Stupid Rule.
(or to be more precise, the “Don’t Do Something Stupid Rule”)
Don’t overshoot
Don’t shoot hot
Don’t teach someone else “not to cheat” by cheating!
No close shooting
No blind shooting
No tree Climbing
Keep your goggles on
Use Barrel blocking devises. If it has a barrel it must be covered!
Don’t argue with the refs
Do Not Touch another player
Barrel tags are TAGS, not pokes. It is a barrel not a knife!!
Violate the Stupid rule and get a card punch
************************************************** *******************************
*Surrender is an option, Barrel Tag means you are dead.
*Surrender is can be optional offered if a player has the clear drop on another player and is within “close shooting” range of 20'.

*Player must begin the game within 50' of their Command Post Base.
*Hand held Law Rockets work ONLY on tanks, not on bunkers or players.
*Tank Law Rockets can blow up bunkers 20' radius area of destruction.
*Player may not approach a tank within 20'.
*Ref's can decide if a player covered by a bunker, as a tank advances, is in danger and must move or can remain in place.
*Players must keep their Barrel Blocking devices on until the 5 minute “Game ON” warning.
*After leaving DZs, players must keep their BBDs on and tag up at their Command Post base or allied base before they become live players.
*Players may wear their own color arm band tape or no arm band tape, but they may not wear their opponents arm band tape.
*Commanders must have both arms taped and if the Commander is killed or leaves they field they MUST tape a replacement until their return.
*All game props are part of missions. Any player moving, hiding or altering game props without a mission card forfeits those missions points to the other side.
*Dead Players DO NOT TALK! You may inform anyone who speaks to you that you are a dead player.
*Radios can be used in Dzs and off field.
*The opposition CP can only be held for 2 insertion periods in a row. Before the 3rd. insertion, all players must vacate the area by at least 300’. E.g. with 15 minute insertions. Red takes Blue CP at 2:10. 2:15= 1st insertion. 2:30=2nd insertion. If Red still holds base at 2:45, Red is escorted 300’ away from base and held until Blue insertion is completed

This post has been edited by D G: 26 May 2008 - 06:35 PM

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#12 User is offline   AHAAB NJ 

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Post icon  Posted 27 May 2008 - 11:53 AM

View PostCptObvious, on May 11 2008, 10:46 AM, said:

View PostWeasle, on May 6 2008, 08:10 PM, said:

I will be there.

Also I can play there knowing the Capt wont be there to tear out my vocal cords with 280 FPS fury. lol.


Who, me? No, no...I didnt do a thing...


Quick story about NJNAM 06 and CptObvious, At the beginning of night play about the time the lights began blinding us at Sigon, I sat in a hole close to the pond next to a friend of mine as we were dodging PB's from the VC's and up from behind me appears The Capt. He stood there with a group of three, one holding a Rocket launcher and CptObvious holding a pistol and a grenade. He strolled across the bridge without getting hit and planted the grenade right over the wall taking out a number of VC's and then strolled back to our side!! WOW, OK, The kicker is he walked across one more time before relazing he had no more amo or grenades. Saddly, We won't get to see another display of bravery....(crazyness) this year from him.
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#13 User is offline   paintballer013 

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Posted 27 May 2008 - 12:02 PM

Ill be there on the USA side
I.O.N. '07 Team Spec. Ops
SWOR..... I mean UTAH!!!!

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#14 User is offline   SniperX69X 

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Posted 29 May 2008 - 05:55 PM

Imminent Threat will be there for sure, great time at 06. sweet time at 07. and hoping the best for 08
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#15 User is offline   newsniper101 

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Posted 29 May 2008 - 06:32 PM

i wont be able to go...and i was hoping that this would be my first senario game
well there's always next year...
and my woods to play pb in
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