field layout for OASS5
solder gear have made a huge slaughter house that they are calling the" command center" it will have satellite dishes on the roof and contain a first aid room. This room will be crucial in reviving the chopper pilot that will be recovered from the chopper. Soldier gear has built a 30 ft giant rocket at the 50, it can be entered through a door or you can play the fins....it's sick!
PICTURE TO BE ADDED SOON (also pic can be found on SG website)
also the field has sniper towers which are a full 16ft tall....these monsters are key in locking down the chopper!
SG has also constructed a full size chopper, it turned out wicked as well.
the GOVERNMENT has sent an expert team of special agents to a remote location that contains a nuclear rocket. The rocket is owned by the same drug cartel who's packages were recovered at OASS 4. The drug lord is very upset and wants to launch this rocket in retaliation of the recent drug raids that occured. The nuclear rocket has been located in a farmers field hidden by hay bales and protected by sniper towers. It is set for launch in 10 minutes . GOVERNMENT undercover agent was trying to make his get away in an on site chopper but was injured in his escape attempt. He is the only person ( aside from the drug lord) who has the codes to diffuse the rocket. It is imperative that the GOVERNMENT rescue the pilot, get him to the first aid station in the command center, retrieve the codes and disarm the rocket.
1. Rescue the chopper pilot. This is a full sized 160 pound dummy that will need to be dragged across the field to the command centers first aid room. Pilot can be dragged by any team member but must be " revived" in first aid room by team medic. Medic will get the codes, but can pass on this information to anyone.
2. Revive the pilot and retrieve the rocket codes. The rocket codes will actually disarm the real bomb that SG has built which requires the colored switches be set in the correct sequence or the bomb will explode ( siren sounds).
3. Make your way out of the command center to the rocket, enter through the door, and disarm bomb using codes.
Finish all tasks in time allotted for maximum points.
Plan B. also can be executed (in case medic is dead before pilot is healed)....there is a LAW Rocket launcher located in the second room of the command center. A co2 cartridge can be found in the pocket of the chopper pilot ( demo to all teams can be done prior to start of event) Take co2 cartridge from pilot and insert into LAW Rocket. Fire LAW at power grid located near the chopper to shut down all power to nuclear rocket and command center. Rocket is now disabled and game ends.
Rescue pilot from chopper 10 pts ( he may never make it to command center)
Successfully put pilot in first aid room( on cot) and get codes 10pts ( remember medic responsibilites)
Exit command center and enter rocket to successfully difuse bomb 20 pts
Successfully get co2 to rockert 10
Successfully fire LAW rocket launcher and hit power grid 15 pts
surviving players 5 pts each(9)--total 45
Medic alive 15 pts
max total plan A 100 points
bonus plan b max 25 points
Overall MAX TOTAL 125 points
pics of field and layout
looking down a lane
This post has been edited by matsau: 30 October 2008 - 05:58 AM