None of which seemed appropriate to bring AARs into.
So, I figured I'd bring it up as a discussion thread.
1. Don't bring up "I saw <such and such unit> wiping/playing on/overshooting/etc.!" There are simply too many players on that field for there to be no problems with cheating. That doesn't justify it, but know that the refs can't stop every single case. I will personally say I saw both Allied and German players do those things, and I saw refs take some of those players aside when they saw it. This isn't a one-sided problem, and calling out units only slanders the good people of the respective unit, creates animosity, and makes this game have more drama yet (something it really doesn't need).
Gameplay concerns that are major issues a ref staff could handle on a larger scale are fair game, as long as it's kept as neutral as possible - I know a lot of people have pride for their unit or for their side, and I want to keep any fighting away from here.
2. Try to post some good and some bad. There were some real problems out there, but there surely was some good too.
The air filled to 4500 (at least, it did in the staging area, out in the dead zones it was about 4200). That in of itself is a major improvement. I got 4200-4500 consistently on fills, all day. For those of you who have gone to D-Day in the past, you know this is a big deal. Air has always been a weak point for them, but from my experience, it looked like they got it right this time.
I never had to wait excessively long for paint or air during the day, which was also a good sign.
JT Paint was bad. As in, really bad. It shot ok for a little while, but after exposure to D-Day heat and humidity, it was a massive fail. I heard many reports of hopper jams. I saw a lot of paint bouncing throughout the day, as it was becoming squishy and dimpled rapidly. Accuracy was a joke because of these factors.
I can't say if that brand of JT paint is any good or not in "normal" conditions, but it certainly was not worth $65/case and certainly did not belong at OK D-Day. The Draxxus paint of years' past was far superior IMO.
I saw a couple of times in the day skirmishes happening way too close to dead zones. I know it's a game and things happen and all that, but I was under the impression both sides were to stay 50 feet or more away from dead zones (and if I am in the wrong, please, someone correct me). I know I was lit up when I was not seven feet from a DZ door, on my way out of the DZ for the insertion. The refs yanked our whole insertion back into the deadbox for the next half hour. We were not aware of the group near the DZ (perhaps 40 feet or so from the entrance, but closer to another side of the DZ netting); wasn't like we knew it was going to be an immediate, hot insertion.
I'm not accusing any group of anything (as again, pretty much all issues go both ways at times), but I would like to see staff at D-Day do a better job of keeping skirmishes away from the deadzones. There's always staff at a DZ, so it's an easy thing to keep an eye on.
That's my rough outline for now. I may add more as I reflect on it.
EDIT: corrected spelling
This post has been edited by Thalion: 15 June 2009 - 12:07 PM