Special Ops Paintball: New To The Position - Special Ops Paintball

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New To The Position Could use some help. Rate Topic: -----

#1 User is offline   HvyRifleman12345 

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Posted 27 July 2007 - 06:15 PM

I'm coming from the Broadsword class and I currently use an A-5 with a m249 saw stock, stabilizer, S.O. foregrip, and a Tasco Stone Cold II Barrel. As for gear, I run with a Proline 6+1 harness that I carry 2-4 pods in. I use 02 on a remote line, but I'm soon going to switch to 9Oz's on my gun. So I was wondering if anyone could make some suggestions on what I should change if I should change anything that is.

This post has been edited by HvyRifleman12345: 27 July 2007 - 06:16 PM

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#2 User is offline   nuc/et 

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Posted 27 July 2007 - 06:25 PM

if your set up works for you stick with it
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#3 User is offline   shadow_772 

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Posted 28 July 2007 - 07:10 AM

View Postnuc/et, on Jul 27 2007, 06:25 PM, said:

if your set up works for you stick with it

Agree'd. There is also a link in my sig to my helpful thread. "A sabres Gear"
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#4 User is offline   knitemare 

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Posted 02 August 2007 - 07:18 PM

all you got tod od is maybe change your style of play and have fun, you should do fine
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#5 User is offline   Stang  

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Posted 03 August 2007 - 12:42 PM

The first thing I would like to emphasize is that everything position wise from SpecOps is merely suggestions.

With that said, a sabre is the most versatile position, it is the only where honestly, with no exceptions you can use whatever set up you like to use the most. If you tend to use more paint and want to carry a little more than the average sabre does then go ahead, if you want to use a slingshot...I hope you're damned good with it, but you could still get your job done. If you are trying to lighten your gear, and that's why you're going sabre then yeah you could sell the A-5 and get a lighter set up, or get rid of some aftermarket parts and get others that are more fitting to your newly acquired play style.

Your options are endless, so pretty much, I can help you with as much detail as you give me when you ask your question. The more you give me the more I can give you in return.

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#6 User is offline   O'C 

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Posted 03 August 2007 - 05:54 PM

Well you were orginally a "Heavy Rifleman"... and youve been on these forums for quite a while. Havent seen you around lately though.
Anyways... theres not much difference between the positions, especially if you dont have a team... which I think you do. But its still the same style of play... as long as you shoot and move. lol.
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#7 User is offline   Philipp122 

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Posted 03 August 2007 - 05:56 PM

Just make sure you are comfortable with your setup. And I don't mean just your marker. You should be able to move freely, run, crawl, and any other important movements. Stick with your marker and carry the same amount of paint, you could always use the extra firepower :P
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#8 User is offline   Ghostduck 

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Posted 06 August 2007 - 12:35 AM

Its one thing to change your gear setup...

Its completely another thing to change your entire PLAY STYLE.

Gear setups can be changed to better suit your needs obviously. And one player that has one play style, can change their setup to better help their play style (As it should be).

But when you change your play STYLE, you really have no choice but to change your setup.

I, for one, have two setups and two dominant playstyles, both are Sabres, one is for scenario, one is for SPPL.

The Scenario setup runs a slightly larger pack and carries extra air, 6-8 pods, Tac 8, tac 8 mags, paint grenades, radio and support accessories, and Hydration Pouch. I wear this when Im with my team, and the scenario is going to last all day, all night, and all day tomorrow. I wear this to maximise my stay on the field. But it still allows me to be versatile quite a bit.

The SPPL setup is basic, 4-6 pods, Radio, hydration pouch. It is lighter because time is of the essence. I am still a sabre, a "line anchor" if you will, but I have to be able to move quickly in SPPL thus I don't need the extra gear. If it were necessary, I can carry extra grenades, or a shoulder holster with Tac8 and mags, anything more than that on the SPPL field, and I will lose my mobility advantage.

A heavy gunner is going to use more paint, and more air than others on the field. When you run a large gun, with large tanks and large amounts of paint.. You pretty much are just going to be doing a lot of shooting, primarily because lugging all that equipment and ammo simply will slow you down a bit.

If you are trying to get into a more fast moving type of PLAY STYLE... the first thing you have to do is lighten your load. Whenever you lighten your carry out, you increase your mobility. This can give you advantages in ways that you didn't have, due to lugging so much gear and paint... But... be cautioned... Until you are able to realize that you don't have that "Spare Air" or "Spar Ammo" on your pack anymore... Try to keep your firefights to a minimum... or you will get in over your head too quickly and run out of ammo and air that you are accustomed to having with you.

The sabre position of course is the most versitile.. sure.. we can sling paint.. but at the same time.. we can get quiet and go stalking if necessary, or go rushing through the door. But we do each in our own way that is slightly different from the respective specialist. In the case of the Heavy gunner... Our suppression will not be constant like that of a HG.. we simply don't have the paint or air to keep pouring it on in that aspect..(except in cases where the sabre is using a high efficiency marker, we can then keep up with the air, but we still don't carry that much paint). Instead we will compensate by doing suppression in pinpoint bursts.. and also we have the tendancy to instead of just "keeping their heads down".. Were more likely to let up momentarily so they can pop it up so we can shoot it! :dry:

Remember.. when coming off of a position such as a Heavy Rifleman or Hammer... the first thing to do to adapt is carry a lighter load. Once you do that your mobility increases, this enables you to fill other roles, such as Pointman, and Flanker positions, which would be much more difficult to do when lugging extra gear.
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