Fox13, on Oct 4 2006, 07:52 PM, said:
I'd like to see Scout added to the roster. In the spec ops field guide, it shows (under Strategies: Reactive Strategy) scouts racing ahead to moniter enemy positions. It would be cool to see this as a full fledged position. Post what you think!
Ok, scout is a person who goes out and survays the area to look for enemy units. A far as racing ahead I think going out ahead. If the person runs like crazy to get ahead he/she would make noise and draw attension.
mchainmail, on Oct 5 2006, 08:56 AM, said:
Answer this question:
"How is a scout different from a dagger?"
A scout is a perons who searches an area in a sense. They look for the enemy if they exsist in area so the team won't walk to slow or to fast to get to the enemy.
A dagger is light and mobile, sometimes fast person that hopefuly knows when to make the break to turn the game or at least stop the stalemate to move ahead.
~mystic~, on Oct 5 2006, 10:06 PM, said:
Maybe, but scouts could be a cross between a sniper and a dagger. Mobile like a dagger, but more equipped as a sniper. IMO, a dagger is the guy that breaks the stalemate when your team runs into the other. He's not really equipped to be a loner. The sniper is, but is hampered by mobility. The scout should be able to be quick, but hold his own until the calvary rolls in.
I see most peole who play sniper usually do more of the recon work more than shoot a certain target. As far as the sniper being hampered by mobility, I strongly disagree. Most of the snipers I have seen on the field have 1/2 the ammo a dagger runs with. Dagger having about 500 rounds of ammo and all the snipers I have seen went with about 200 max. I have also seen plenty of snipers playing without ghillie so lets not focus on the ghillie. It is the skill and the actions that make a "sniper" in paintball; however, gear does help.
Scout activites as far as encountering the enemy . . . avoid it. Be smart and radio the team to set a quick ambush while the scout walks the enemy back. This would mean waiting a time before making a planed exposure to the enemy so your team has time to setup the said ambush. Then fire at them to have them advance on your location but keep them far enough back so as not to over take you. As the continue to "take ground" on you, you will walk them into the amush.