 |


Special Ops Home
SpecOPS Store
Paintball Forums
SpecOPS Brigade

Articles Home
X7 Mods
Tippmann and Special Ops Unite (press release)
Tippmann and Special Ops Unite
2006 SPPL Oklahoma
Practice at Dominating the Woodsball Field
Problem Free Paintball
Aliens In The Rockies VI
2006 SPPL Utah Qualifier
A Case For The Defense
Basic Load
2006 SPPL Georgia Qualifier
Got Fog?
Scenario Paintball Guns
Pinch And Win
Sponsorship - The Holy Grail Of Paintball
Sniper Tech
Packing For A 24-Hour Scenario Game
Conversation With A Sniper
Modifying Your A-5
Finding The Right Paintball Gun
Castle Conquest XX
Paintball Pistols
Paintball Gun Optics and Laser Sights
Ultralite Camo - Run Through The Jungle
Night Paintball
Advantages of DuraCoat Finish
3-Man D-Day Tournament
Paintball Gear 'R' Us
Trickin Out Your Paintball Gun
Team SpecOPS
Razorback Paintball Tank
The True Paintball Sniper
The Self-Aiming Paintgun
Should You Buy A Tippmann?
Paintball Hand Grenades
Paintball Silencers
Full-auto Paintball Machine Guns
The Special Ops Brigade
The Special Ops Game Locator
Paintball Vests
Paintball Radios/Communications
Going Remote in Paintball
Welcome to Paintball
Hip, Thigh, and Groin Protection
Scenario Paintball Gear
Protective Paintball Clothing
Paintball Land Mines
Scenario Paintball Communication
It's Not About Winning
Co2 and Compressed Air
Scenario Paintball Sniper

Special Ops Collapsible Tool Bag
Special Ops Gun Pack/Mat
AGD Sydarm Pistol
32 Degrees Delta .68
Aromtech Zeus G2 pistol
The Response Trigger and E-Grip
Tippmann C3 Paintball Gun
Ariakon SIM-4 Elite
Tippmann Pro/Carbine
Palmer Stabilizer
V Balls
V Force Profiler
Products Home
Gloves Review
Paintball Boots Review
Paintball Gun Sights
Rocket Cock II
Special Ops Longbow
Special Ops Action Ghillie
Special Ops A-5A2 Kit
Special Ops A-5A2 Foregrip
Special Ops F-Bombs
Tippmann A-5 Review
Tippmann Flatline Barrel
Tippmann E-Grip
Tippmann M98 / Custom 98
Tippmann Grip Mods
Tippmann Buttstock Mods
Firestorm Crank
Duracoat Gun Finish
Paintballs

Team Play/Positions Home
Why Teams Rock
Positions
Squad - Commander
Dagger - Light Rifleman
Sabre - Medium Rifleman
Broadsword - Heavy Rifleman
Hammer - Mobile Heavy Gunner
Ambush - Sniper

Open Tactics Manual
|
 |
 |
 |

By Jordan F. Ricks
Woodsball teams from six western states waged battle on the fields of Velocity Paintball, May 20-21, and forged friendships off the field during the 2006 Scenario Paintball Players’ League (SPPL) Utah Qualifier in Slaterville, Utah. Formerly unknown teams gained respect and recognition as a dozen impressive 10-man squads competed for fun, substantial prize packages, and an invitation to the SPPL National Championship Tournament (NCT)
in Oklahoma.
 |
| 2006 Utah Qualifier Champs Team Run (Utah) |
Salt Lake City-based Team Run turned in a dominating weekend performance to grab the 2006 Regional SPPL Title, while the other top four finishers earned berths to the SPPL Nationals in Oklahoma. Top five teams of the Utah Qualifier include:
 |
| 2006 Utah Qualifier Sportsmanship Award Winner Approximately Pi (Colorado) |
Approximately Pi (Colorado), proudly accepted the prestigious PMI Sportsmanship Award. “Those guys made the weekend more fun for everyone,” stated Rory McCarthy, SPPL event director. Suppressor (Wyoming), Team Run and Arizona’s Hellfire received honorable mention for the Sportsmanship Award. As one official commented, “The thing that’s so cool about the SPPL is that the competition is intense, but the sportsmanship is even better!”
• Regional Winner: Team Run (Utah)
• Second: Color Blind (Utah)
• Third: Forest Fire (Washington)
• Fourth: Suppressor (Wyoming)
• Fifth: Malad Elites (Idaho)
In keeping with the growing tradition of the SPPL, the sportsmanship displayed by the participants at the Utah Qualifier was nothing short of impressive. As Jim “Cornstar” Corn, member of Team Run and 7-year pro tourney vet of teams such as Bob Long’s Ironmen, Bushwackers, Fury, and others commented, “Playing in this [SPPL] tournament was like playing in the good ‘ol days. It brought all the fun back into the game.”
Summary of First Round Games
Team Run wasted no time in their charge for the regional SPPL crown by dispatching an experienced 801 Fanatics team at the onset of Game 1. The two Salt Lake City teams featured friends and familiar faces squaring off against each other, but when the game started, each squad set out to dominate the other.
The 801 Fanatics reached the swing base first and raised their flag one minute into the match, just seconds before Team Run unleashed a furious storm of paint. The 801 squad could only hold the base for three minutes as Team Run peeled off the defenders one by one with a blitz of precise shooting. The high-octane offense of Run swept through the swing base, barely pausing long enough to hoist their flag, before continuing their offensive onslaught.
As 801 pulled back into the “town” where their main base was located, players from Team Run advanced to the small wooden structures at the perimeter of the village. Jim “Cornstar” Corn and Bryce Bingham, both former players on Bob Long’s Ironmen, darted from the woods to a small, mock “outhouse” in the town as Team Run relentlessly pressured their opponents. Corn hoisted Bingham on his shoulders who then raised up over the plywood wall to fire on his opponents.
“Toilet turret!” they shouted as Corn rotated to allow Bingham a variety of shots. This was obviously not a maneuver they had practiced while playing for the Ironmen, but it was effective nonetheless.
Team Run controlled the field for the majority of play and located one capture objective canister (Instant Resurrection) to claim a 169-15 victory.
On Field Two, Dale “Pegleg” Price and his teammates of Color Blind (Utah) had their hands full with a strong Suppressor team from Jackson Hole, Wyoming. The momentum of the game swung back and forth between the teams during the opening half of the action-packed match, but Color Blind eventually grabbed control of the field and pulled off a 111-54 win.
Five minutes into the match, Suppressor powered their way to the swing base and raised their flag. But Color Blind was hell bent to own the neutral base, and after a ten-minute firefight, Color Blind was able to push Suppressor out of the area, and begin earning points by raising their flag 15 minutes into the game.
Color Blind played aggressively, and the players weren’t content to run out the clock simply by owning the swing base. Price assigned some of his players to search for the capture objectives (canisters) while the primary assault force launched a bold attack on Suppressor’s main base. After skirmishing for 35 minutes, Color Blind achieved a moral victory by raising their flag at the Suppressor main base; but, the victory was short-lived, as Suppressor regained control of the base one minute later. But the paintballers from Utah took great satisfaction in the one-point accomplishment at the 51-minute mark of the 1-hour contest. The attack also successfully prevented Suppressor players from leaving their base and searching for canisters. Subsequently, Color Blind snatched up two canisters each worth 30 points to seal the victory.
The little-known Kilted Spartans of Wyoming made a strong first impression at the Utah Qualifier with a hard-fought 109-76 win over a talented team Hellfire, from Mesa, Arizona. Both teams bolted for the swing base as the opening siren echoed across the two SPPL playing fields at Velocity Paintball. In addition to the fire team assigned to capture the swing base, Hellfire also dispatched two “scouts” to scour the field for the three capture objectives. Within seconds, Hellfire raised their flag at the swing base, and shortly after, one of the scouts discovered a canister and promptly delivered it to his team commander, Romeo Filip, as outlined in the SPPL rules.
The game initially unfolded as Hellfire anticipated. Their strategy and team speed immediately paid dividends and put them in a position to control the game’s first moments. But their foothold to control the match was precarious at best and the determined Kilted Spartans meticulously picked away at Hellfire’s swing base defenders. After a 10-minute shootout, the Spartans effectively pried the base from Hellfire’s grip, and the remaining defender pulled back to the Hellfire main base. The Spartans cautiously swooped in and raised their flag.
In addition to the fall of the swing base, the Arizona woodsballers had inexplicably overlooked the raising of their flag at the onset of the match. (Strangely enough, this happened with several teams throughout the tournament.) Halfway through the 60-minute game, the matter was rectified, but Hellfire had lost 30 valuable points in the process.
Though the Hellfire scouts had found a second canister, team leaders Filip and Mike Storm knew that it still may not be enough to overcome the point deficit, and they agreed to assault the Kilted Spartans’ main base. Hellfire quietly approached the base from the east, through the thickets of tall marsh grass and dense woodlands.

Despite the surprise offensive, the Kilted Spartans held off the attackers for several valuable minutes. But, similar to Color Blind in the previous game, Hellfire eventually broke through the lines to overrun the base and raise their flag. But the flag only flew over the base for 1-minute before the Kilted Spartans retained control, and Hellfire would have to be content with a “moral victory”. The score sheet reflected a mere 1-point addition to Hellfire’s score, but it was a valuable point for the team to build on in preparation for their next game.
The young Kilted Spartans team from Wyoming had scored an impressive victory in their first appearance at a major national paintball tournament. Players from both teams mingled afterwards and extended genuine well-wishes and enjoyed recalling some of the game’s war stories.
Approximately Pi, the Sportsmanship Award winners from Colorado, made their SPPL debut facing off against another team of great sports Hell’s Assassins a young, resilient team from Pinedale, Wyoming.
As the game opened, both teams quickly set up defensive positions at the main bases, while Hell’s Assassins captured the swing base just five minutes into the match. The Assassins collected 55 points from maintaining control of the swing base for the duration of the match, receiving one point for each minute that their flag remained raised.
Approximately Pi was not successful in their attempts at grabbing the swing base, but they smartly combed the field and retrieved two valuable capture objectives the “Intel” and “Instant Resurrection” canisters. Though Hell’s Assassins dominated much of the game’s battles, the two canisters combined to add 60 points to Approximately Pi’s point total.
Halfway through the match, Hell’s Assassins successfully overran their opponent’s main base, but Approximately Pi countered six minutes later to regain possession of the base. After their successful counter, Approximately Pi then set out to return the favor by attacking the Assassin’s main base, briefly raising their flag for two of the game’s final 10 minutes.
Ultimately, three costly “dead man talking” penalties (though innocent in nature) were too much for Hell’s Assassins to overcome, and Approximately Pi walked away with a 111-59 win.
Team Desert Edge, arguably one of Utah’s top 10-man scenario teams, rolled to a 170-53 victory over team Forest Fire, a strong team from Washington, in the first round of the 2006 SPPL Utah Qualifier. Danger Dan and his crew of Utah paintballers wasted no time in achieving their early-game objectives, raising their flag at the swing base two minutes into the contest, where it remained for 58 minutes. Desert Edge also reeled in 60 points for holding their main base for the entire match.
In similar fashion as the preceding games, Desert Edge also launched a furious attack on Forest Fire’s main base late in the game, but could only raise their flag for two minutes before Forest Fire stormed back and retook their base.
The Washington-based scenario team successfully retrieved the “Instant Resurrection” capture objective and also eliminated the opposition’s commander once, but Desert Edge scored two “commander kills” and captured the “Intel” and “Airstrike” canisters to beef up their point total to 170 good enough to put them in the “points” lead after the first round of play.
Neither team was penalized in the well-played game that featured steady action, skilled play, and outstanding sportsmanship from both teams.
One year ago the Malad Elites and Strength and Honor, both from small farming communities Idaho, were virtually unknown in the scenario paintball world. Today, the sportsmanship of both of these teams is recognized (and respected) by fellow paintballers throughout the country.
Though the Malad Elites were the 2005 SPPL Utah Region defending champs, the Idaho ‘ballers still entered the Utah Qualifier tournament as a “long shot” to repeat their previous year’s feat. Teams such as Desert Edge, 801 Fanatics, Color Blind, and Team Run were all expected to topple the reigning champs, so the Elites assumed the familiar “underdog” role and quietly set out to go about their business.
In their first showing of the tournament, the Elites took on familiar in-state foes, Strength and Honor. The Elites burned only two minutes of the game clock before raising their flag over the swing base where they promptly set up an unyielding defense that held the base for the 58 minutes.
After Strength and Honor established a defense of their own around their main base, their gunners tested the Malad defenders who were holding the neutral base, but were unable to make any headway. Though Strength and Honor snatched up the “Instant Resurrection” canister (worth 30 points), the Malad Elites captured the other two canisters.
Shortly after the halfway point of the game, the Malad Elites crashed through the thick brush surrounding Strength and Honor’s main base, designating the site for the remainder of the game’s battles. The Elites captured their opponent’s base at the 33 minute mark of the contest, but Strength and Honor battled back to raise their flag once again. However, the Elites’ fire team was relentless in their assault and overwhelmed the remaining base defenders just two minutes later to seize the base once again and hold it for the final 7 minutes of the match.
The aggressive play of the Elites was not without cost, however, as Strength and Honor scored three commander kills during the intense match, resulting in a total deduction of 45 points for the Elites, bringing Malad’s score down to 158. Strength and Honor received just one minor penalty (paint check) that cost them five points, while the Malad Elites received no penalties in their first contest of the tournament.
Special Thanks
Congratulations and thanks to the participating teams and SPPL sponsors.
801 Fanatics (Utah)
Approximate (Colorado)
Color Blind (Utah)
Desert Edge (Utah)
Forest Fire (Wyoming)
Hellfire (Arizona)
|
Hell’s Assassins (Wyoming)
Kilted Spartans (Wyoming)
Malad Elites (Idaho)
Suppressor (Wyoming)
Strength & Honor (Idaho)
Team Run (Utah) |
Visit the SPPL website
|
 |